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creating drum breakdowns live

Posted: Mon Apr 24, 2023 2:26 pm
by paulpoitier
Hi all,

When i started making music i was using fruityloops and then reason. With both of these programs, once I created an initial drum pattern, I could create breakdowns and variations live by simply muting and soloing different tracks in the drum machine. This method utilised the fact that muting and soloing tracks didn't cut sounds immediately, but instead allowed each currently active sample to play out before cutting. This allowed me to make drum breakdowns in an intuitive way, live. Is there any way of accomplishing this in ableton?

Many thanks,

P

Re: creating drum breakdowns live

Posted: Mon Apr 24, 2023 7:35 pm
by chapelier fou
Separate the “midi” track from the “instrument” track. Route the first to the other. Mute the midi track to create breaks.

Re: creating drum breakdowns live

Posted: Mon Apr 24, 2023 7:36 pm
by chapelier fou
Otherwise i should have made a M4L midi mute somewhere. Super easy to do.

Re: creating drum breakdowns live

Posted: Tue Apr 25, 2023 4:12 pm
by pottering
Session View can do that, you only need to load the MIDI parts in one or more tracks and set them to Legato mode, then maybe add one empty MIDI Clip to play the "mute" parts.

You can also load in multiple Tracks and just use 0 (zero) to disable Clips, and again you can always load a mute Clip to play the "mute" part.

Non-realtime you can use Take Lanes, just create Take Lanes and drop the MIDI parts.

Re: creating drum breakdowns live

Posted: Sun Apr 30, 2023 7:17 pm
by paulpoitier
chapelier fou wrote:
Mon Apr 24, 2023 7:35 pm
Separate the “midi” track from the “instrument” track. Route the first to the other. Mute the midi track to create breaks.
thank you, that makes a lot of sense!

Re: creating drum breakdowns live

Posted: Sun Apr 30, 2023 7:21 pm
by paulpoitier
pottering wrote:
Tue Apr 25, 2023 4:12 pm
Session View can do that, you only need to load the MIDI parts in one or more tracks and set them to Legato mode, then maybe add one empty MIDI Clip to play the "mute" parts.

You can also load in multiple Tracks and just use 0 (zero) to disable Clips, and again you can always load a mute Clip to play the "mute" part.

Non-realtime you can use Take Lanes, just create Take Lanes and drop the MIDI parts.
okay, i think i understand, thank you for the response!