CPU spikes, pops in live set
Posted: Mon May 27, 2024 8:36 pm
Hi all,
How do you guys deal with audio "pops" when loading in instruments or changing audio output of a track e.g. ?
Even when you enable a device pops happen, for some reason live11 and 12 have mayor cpu peaks for some reason..
So having multiple instruments on a chain and turning devices on when needed will create a click (cpu spike).
I'm using a buffer size of 256 samples but I feel it's pretty unstable in a live set.
Any higher makes live performing (guitar and vocals) impossible due to latency.
The limitations are driving me mad.
---
I could of course go for a higher buffer size and route the audio to a different computer (or standalone push).
And have the other computer have a low buffer size and use it only for vocals and guitar input.
Best regards,
Mangrove
How do you guys deal with audio "pops" when loading in instruments or changing audio output of a track e.g. ?
Even when you enable a device pops happen, for some reason live11 and 12 have mayor cpu peaks for some reason..
So having multiple instruments on a chain and turning devices on when needed will create a click (cpu spike).
I'm using a buffer size of 256 samples but I feel it's pretty unstable in a live set.
Any higher makes live performing (guitar and vocals) impossible due to latency.
The limitations are driving me mad.
---
I could of course go for a higher buffer size and route the audio to a different computer (or standalone push).
And have the other computer have a low buffer size and use it only for vocals and guitar input.
Best regards,
Mangrove