VSTs break when bouncing/freezing
Posted: Mon Jul 15, 2024 12:37 pm
Just ran into a really weird error that I can't explain that popped up in one particular project recently. So I have all the tracks mixed and it sounds great. But then when I bounce, I get a wav file that's silent. OK, I've read all the suggestions about making sure the routing is correct and so on, checked everything, it's all fine. But then I notice something really weird:
On my individual tracks and master bus, after I freeze a track or try and bounce the master and then go back, certain VSTs have completely stopped passing audio through. It seems to happen "pre-freeze", that is, once a track is frozen, it's silent, and when I unfreeze I can see that a VST somewhere in the chain is seeing input from the track but not passing anything to its output anymore. When I delete that VST, the audio will get passed through the other VSTs as normal, unless there's another plugin halfway down the chain with the same problem, and lo and behold, usually there is. If a track has 8 plugins on it, maybe three of them will be broken like this.
If I cut and paste the plugin right back into its original spot, it works again. So I can go through the whole project, test every individual track and cut/paste the broken plugs, and get my whole project back into perfect working order. But when I try to bounce again, again I get silence and when I go back to the project, the same plugins will be broken again.
This happens from multiple manufacturers, Kazrog, Oeksound, Plugin Alliance...but not all the plugs from that company do that, just some of them, and ONLY after a bounce or freeze command.
Live 12 on Windows 10 but this started happening with Live 11.
I wonder if anyone has the slightest clue what could be selectively breaking certain VSTs, but only after a bounce command and in a way that does not actually cause the program to crash.
On my individual tracks and master bus, after I freeze a track or try and bounce the master and then go back, certain VSTs have completely stopped passing audio through. It seems to happen "pre-freeze", that is, once a track is frozen, it's silent, and when I unfreeze I can see that a VST somewhere in the chain is seeing input from the track but not passing anything to its output anymore. When I delete that VST, the audio will get passed through the other VSTs as normal, unless there's another plugin halfway down the chain with the same problem, and lo and behold, usually there is. If a track has 8 plugins on it, maybe three of them will be broken like this.
If I cut and paste the plugin right back into its original spot, it works again. So I can go through the whole project, test every individual track and cut/paste the broken plugs, and get my whole project back into perfect working order. But when I try to bounce again, again I get silence and when I go back to the project, the same plugins will be broken again.
This happens from multiple manufacturers, Kazrog, Oeksound, Plugin Alliance...but not all the plugs from that company do that, just some of them, and ONLY after a bounce or freeze command.
Live 12 on Windows 10 but this started happening with Live 11.
I wonder if anyone has the slightest clue what could be selectively breaking certain VSTs, but only after a bounce command and in a way that does not actually cause the program to crash.