Loud ambient sound without being actually too loud
Posted: Mon Oct 28, 2024 9:44 am
Hi all!
I am working on a project, and am to create a soundscape for a VR experience.
I need to reproduce the atmo of a massive forge - a Martin furnace to be precise. I can get the atmo from a working foundry.
My question is, how could I make it sound deafeningly loud without actually killing the hearing of the visitors? The noise in this environment was totally unbearable and the workers were using hand signs to communicate, and this is what the visitors will see/do within the VR space.
I was thinking of hiding a high-pitched sine sound in there, to mimic the ear's reaction to painfully loud sounds and also cutting out some frequencies just like your ear does on a concert or etc, but would be happy to hear your ideas, as the knowledge and the helpfulness of this community is always super inspiring.
Thanks,
Balazs
I am working on a project, and am to create a soundscape for a VR experience.
I need to reproduce the atmo of a massive forge - a Martin furnace to be precise. I can get the atmo from a working foundry.
My question is, how could I make it sound deafeningly loud without actually killing the hearing of the visitors? The noise in this environment was totally unbearable and the workers were using hand signs to communicate, and this is what the visitors will see/do within the VR space.
I was thinking of hiding a high-pitched sine sound in there, to mimic the ear's reaction to painfully loud sounds and also cutting out some frequencies just like your ear does on a concert or etc, but would be happy to hear your ideas, as the knowledge and the helpfulness of this community is always super inspiring.
Thanks,
Balazs