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Live 6.2 alpha video capture
Posted: Sun Jul 30, 2006 10:22 am
by mokomo
Posted: Sun Jul 30, 2006 10:53 am
by forge
that is amazing - so what did you say it's an animation? it cant be real - how could they all get into the holes so precisely? and wouldnt the balls collide at some point?
if that's real some incredible people built it!

Posted: Sun Jul 30, 2006 11:04 am
by mokomo
yeah, it is so well put together.
Not a single ball hit the floor!
Maybe that is the 500th take where it eventually worked perfectly; like 007 throwing his hat on the rack to impress moneypenny.
Posted: Sun Jul 30, 2006 11:06 am
by Poster
really, really great idea...
Posted: Sun Jul 30, 2006 11:12 am
by hoffman2k
Conny is probably ordering pipes on ebay as we speak.
Might as well pick up the dvd where that clip came from "Animusic 1"

Posted: Sun Jul 30, 2006 11:16 am
by mokomo
haha, I can imagine building something like this in the garden shed, just need the parts from an old steam engine, church organ, recycled grand piano parts and a few hundred wooden marbles.
Not that different in principle from Reaktor, Tassman, Audiomulch, Bidule or MAXMSP ... etc. Though slightly messier to keep neat as a work-in-progress!
You can download an .exe version from the ATI site and the animation runs in realtime on your pc, with some limited user interaction You need a fairly powerful graphics card though. Would be nice if you could replace instruments with your own samples and feed in a different score to trigger all the activities, fine tune the velocity of the balls etc.
Posted: Sun Jul 30, 2006 12:12 pm
by sidownes
anyone else play elektroplankton on the nintendo ds? maybe this is what it'll be like by version 2
