aqua_tek wrote:
anyways i havent read through the entire thread but has anyone considered something as simple as stretching/warping the necessary samples within live and then just boucning them to a new audio track?
Should work, right?
nope, I think perhaps you have misunderstood the issue.
All stretching and warping produces audible side effects (not just in Live, any time stretch)
So, if you used Lives stretch algo's and then rendered them to a wave you would just have a render with the same artefacts that were present in the 'Live' version. It's not the 'live' process which makes some extra noise it is the noise of the process. Like a phaser - it just
makes that noise, you cant get around the noise by rendering the phaser !
'Offline' stretches and warps produce less noticable artefacts because the algo can take a bit more time over it. Live doesn't have anything like that at the moment.