Any tips on working with resampled sounds ?
Posted: Thu Feb 01, 2007 12:14 am
I've been avoiding bouncing tracks ever since i started using a daw, thinking those things just shatter the flexibility of a daw.
Until i discovered live and its easy resampling, and great audio manipulation/rearranging possibilities blablabla...
But really, the session view with a bunch of audio clips, and some half-clever follow actions, different loop settings etc, just opened a brand new world to me (the fun one FYI).
Working like this for the last week, i've found the obvious pros are :
More processing power available for other things (duh, but still, it's about those other things...)
You actually stop tweaking the goddamn sound for a while, and get into the guts of the track more easiely; that is, if you don't start getting anal on eq settings and such, defeating the purpose of the whole process IMO - still kinda hard to avoid tho-.
In the end it sounded more personnal.
But there are cons :
Not as portable as it may seem, if you use stretching algos on all your sounds, even at very close/identical bpms, its likely to sound pretty bad.
You can feel a little stuck with the raw material that's left too .
My only tips so far :
-Record variations - same synth with slightly different params, drums with slightly different compression/eq settings to make a multisampled kit, fucked up drum loops you wouldn't play for a whole bar, but can come in handy for rolls/breaks etc...
-Open up the filters on your synth sounds a bit, it's easier to filter them afterwards, rather than trying to boost what's not there when you need a little extra sweep or whatever.
-try to get a little organised (colors, scenes), with the original midi clips, pre/post processed audio files, cause it can get quite messy after a while, and it will make it easier to trace the source of a sound even after it's been mangled.
I'm still trying to figure out my favorite worfklow, i like working on variations of the same thing in the session view, and load hits or whatever isn't looped into a sampler patch. But i reckon there must be lots of other ways...
What's yours ?
cheers
Until i discovered live and its easy resampling, and great audio manipulation/rearranging possibilities blablabla...
But really, the session view with a bunch of audio clips, and some half-clever follow actions, different loop settings etc, just opened a brand new world to me (the fun one FYI).
Working like this for the last week, i've found the obvious pros are :
More processing power available for other things (duh, but still, it's about those other things...)
You actually stop tweaking the goddamn sound for a while, and get into the guts of the track more easiely; that is, if you don't start getting anal on eq settings and such, defeating the purpose of the whole process IMO - still kinda hard to avoid tho-.
In the end it sounded more personnal.
But there are cons :
Not as portable as it may seem, if you use stretching algos on all your sounds, even at very close/identical bpms, its likely to sound pretty bad.
You can feel a little stuck with the raw material that's left too .
My only tips so far :
-Record variations - same synth with slightly different params, drums with slightly different compression/eq settings to make a multisampled kit, fucked up drum loops you wouldn't play for a whole bar, but can come in handy for rolls/breaks etc...
-Open up the filters on your synth sounds a bit, it's easier to filter them afterwards, rather than trying to boost what's not there when you need a little extra sweep or whatever.
-try to get a little organised (colors, scenes), with the original midi clips, pre/post processed audio files, cause it can get quite messy after a while, and it will make it easier to trace the source of a sound even after it's been mangled.
I'm still trying to figure out my favorite worfklow, i like working on variations of the same thing in the session view, and load hits or whatever isn't looped into a sampler patch. But i reckon there must be lots of other ways...
What's yours ?
cheers