Monome and Me
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Monome and Me
So I've updated the code over at monome.org and here you can se the result.
Now I can use up to 8 maps/grids of 7x8 buttons to for use with the Ableton Live.
Also addad a feature so that if you hold down one of the lower buttons and then press a button it fires of another note.
So you can potentially have 448 buttons with lights and then 448 more buttons to trigger effects and samples.
Watch it here: http://www.youtube.com/watch?v=5IZXwSt7Njc
Now I can use up to 8 maps/grids of 7x8 buttons to for use with the Ableton Live.
Also addad a feature so that if you hold down one of the lower buttons and then press a button it fires of another note.
So you can potentially have 448 buttons with lights and then 448 more buttons to trigger effects and samples.
Watch it here: http://www.youtube.com/watch?v=5IZXwSt7Njc
My old signature was pretty stupid, so I changed it to this one.
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I do it like this:muthafunka wrote:That is pretty hot indeed. Excuse my ignorance but how do you have the clips set up to the buttons/slices or sample position so that everything stays in time no matter which past of the sample you click?
1. Add a clip.
2. Set quantisation to the loop to every beat.
3. Set follow action on the clip to "next"
4. Set so that the follow action happens every half a beat or something.
5. Copy clip and move the start position a half a beat or something.
6. Connect monome-buttons to clips via midi. Press first button and se
the magic.
If you have beats that you want to cancel out each other but still move in the clips, like the two diffrent "chemical brothers"-drums and voice in the video, you but the clips in the same track still using follow actions but between the diffrent loops you add a space or scene.
My old signature was pretty stupid, so I changed it to this one.
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wow- your chuck programming is awesome. ive been thinking of getting one of these for live performance, but is the limitation to your setup that you can still only have 7*8=56 loops mapped to ableton? If you think minimum 5 loops per song this is only 11 songs in a set? i think the ability to jump around in loops like this could be great live, even closer to playing a real instrument. Is there a way to have all eight banks on one midi channel, and eight more on another? this would fix the limited number of loops problem.
Sorry for all the questions, you do great work.
Sorry for all the questions, you do great work.
"Without understanding the working and functions of his machine, man cannot be free, he cannot govern himself and he will always remain a slave." - G.I. Gurdjieff
www.myspace.com/8118beats
www.myspace.com/8118beats
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hello i dont have a monome but interested in this...ahlstrominfo wrote:I do it like this:muthafunka wrote:That is pretty hot indeed. Excuse my ignorance but how do you have the clips set up to the buttons/slices or sample position so that everything stays in time no matter which past of the sample you click?
1. Add a clip.
2. Set quantisation to the loop to every beat.
3. Set follow action on the clip to "next"
4. Set so that the follow action happens every half a beat or something.
5. Copy clip and move the start position a half a beat or something.
6. Connect monome-buttons to clips via midi. Press first button and se
the magic.
If you have beats that you want to cancel out each other but still move in the clips, like the two diffrent "chemical brothers"-drums and voice in the video, you but the clips in the same track still using follow actions but between the diffrent loops you add a space or scene.
could you cut out step 5&6 by just having duplicates of the same clip with no changed to the loop length or the start marker and simply set LEGATO on for all clips except the first one?
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Those files can be used if you installed max runtime (free).sweetjesus wrote:can anyone tell me how to run the fake monome application?
i downloaded the base app and see many .mxb files....
id love to run this app on my touch screen
You can basically run any max patch without ever having to buy Max/MSP (or just max like I did). And once you start to dig... There's no end to it.
I went from somebody who knew nothing about max and progamming, to somebody who could make a very basic MIDI patch in 10 days.Kodama wrote:That's entirely too cool.
How easy would this be to implement for someone who knows nothing about Max?
There was a 30-day trial and loads of tutorials. Those tutorials are some of the best in the business.
I started a little after Andreas did. And I'm only 1/10th of where he is with this app.
It doesn't come by itself. The more you tweak, the quicker you learn that somebody else made a little object or patch that saves you hours...
You can go to the max forum and ask if somebody has an absurd patch like a midi controlled sheep.
They'll tell you to do a bloody search and you'll end up with enough of those patches to start a little farm.
I'm not even making this up. Go search

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ahlstrominfo - very nice work. i've been meaning to have a play with this for a while. keep it up.

this doesn't use max, it's using ChucK. it's a bit like C. i looked at it for a while, but it was too hard for me (or at least, i don7t have time to study it). you could do the same thing in max, like hoffman says, it's really not as hard to get into as everyone says. it's just expensiveKodama wrote:That's entirely too cool.
How easy would this be to implement for someone who knows nothing about Max?
