Quantizing Stops
Posted: Thu Aug 23, 2007 6:19 am
I've been trying to figure out a way to get this to happen for a while, but to no avail, so I figured I'd look here for some guidance.
Is it possible at all to haveĀ a stop quantized? For example;
You start recording a loop, and when you are done you hit stop and tell it to keep looping, but your timing is a little off so when you hit stop it is slightly past or before the bar. Can you remedy this in a way so I don't look stupid when my loops start to get out of sync?
Is it possible at all to haveĀ a stop quantized? For example;
You start recording a loop, and when you are done you hit stop and tell it to keep looping, but your timing is a little off so when you hit stop it is slightly past or before the bar. Can you remedy this in a way so I don't look stupid when my loops start to get out of sync?