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How do I keep velocity and still sample
Posted: Sun Mar 02, 2008 10:27 pm
by rakshas
I'm slicing up a track in sampler. So now i'm trying to play the slices but the note velocity is changing as I play each note. In other words, I'm trying to maintain the speed of the playback and still be able to play in various notes. Is that even possible?
Posted: Tue Mar 11, 2008 11:16 pm
by rakshas
So is there a way to pitch this sample but retain speed?
http://img.waffleimages.com/4a7ecca9547 ... oard01.gif
Posted: Tue Mar 11, 2008 11:32 pm
by SimonPHC
your question suggest you have some mix up in the terms you use.
you sliced a track.
this could mean you took a sample from somewhere and converted the loop regions to a Drum Rack in Live 7. This would imply that each hit has his own distinct volume. If you say retain velocity in this case you mean volume?
you try to maintain the speed of playback.
this could mean you notice that if you go up an octave the sound is played twice as fast. so a 2 sec sample would be played in 1 sec. if you go up three octaves it gets played in 250 milliseconds. if you say retaining speed of playback, do you mean the length and release of a sound?
you ask if it's possible.
maybe, but that depends on what you are really asking.
velocity is just MIDI data, mostly connected to the hardness with which you push down a key on the keyboard. you can link it to a lot of parameters on various VSTs or Live Instruments.
Can you please rephrase your question?
Posted: Tue Mar 11, 2008 11:43 pm
by rakshas
Hi There,
I apologize if i'm using incorrect terms.
You are dead on when you say I am trying to maintain the speed of playback. I'm noticing that if I change the octave, it is played back faster. I'm trying to make the sample stick to the same tempo while at the same time increasing speed. I know this sounds impossible, but from what I've seen of the 'elastic sound' concept. Anything may be possible.
Posted: Wed Mar 12, 2008 2:03 am
by SimonPHC
most expensive sample libraries use a LOT of samples. so for each key they have several layers of sample triggered by different velocities. and the same counts for each note. so for a full scale piano, they might have 127 samples for one note times 88 (the number of keys on a piano) which equals 11176. this doesn't include pedals and different playing styles!!
what you want can be achieved, if you combine use of Live's warping techniques, consolidation and Sampler. but it's won't be as good as having 11176 different samples.
check out the manual on warping samples (including changing pitch) and using Sampler with different keyzones.