Confused about sample rate and bit depth for rendering mix
Posted: Thu May 29, 2008 2:02 pm
Hi
I am close to rendering down my first track and am a little confused about how live does this.
My track uses samples at 16bit 44.1Khz and so am wondering if there is any benefit of rendering the mix at 24bit/96Khz.
I'm using an emu 1616M soundcard capable of upto 192Khz but am confusedn whether the audio goes through the soundcard during rendering or not as when i change the sample rate in lives preferences it generates a conflict with sample rate within the 1616m settings, however when i change the sample rate within the rendering options no such conflict messages occur.
Could anyone please explain how the mix is renderd to disk. Is the digital information somehow converted into analogue and sampled into a digital again using a higher sample rate?
Could someone please just explain the process a little please and if there is any benefit in rendering the mix at higher bit depth and sample rate than that used in the initial samples
Thanks
Gwaan
I am close to rendering down my first track and am a little confused about how live does this.
My track uses samples at 16bit 44.1Khz and so am wondering if there is any benefit of rendering the mix at 24bit/96Khz.
I'm using an emu 1616M soundcard capable of upto 192Khz but am confusedn whether the audio goes through the soundcard during rendering or not as when i change the sample rate in lives preferences it generates a conflict with sample rate within the 1616m settings, however when i change the sample rate within the rendering options no such conflict messages occur.
Could anyone please explain how the mix is renderd to disk. Is the digital information somehow converted into analogue and sampled into a digital again using a higher sample rate?
Could someone please just explain the process a little please and if there is any benefit in rendering the mix at higher bit depth and sample rate than that used in the initial samples
Thanks
Gwaan