Drum Rack filled with loops?

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outershpongolia
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Joined: Wed Dec 31, 2008 8:40 am

Drum Rack filled with loops?

Post by outershpongolia » Sun Nov 01, 2009 7:45 am

Can I make a drum rack, where each cell has a drum loop in it? Is there any way to get them to sync to tempo?

So instead of having an audio track full of different loops I could have a MIDI track with a bunch of clips, all the clips would do is play one of the drum loops, so if the MIDI clip had C1 with the note dragged out for the whole bar it would play that loop, or say if the MIDI clip jumped around to different notes, and the drum rack full of loops would change around sort of like legato mode?

I'm just thinking out loud, err something..

It'd also be fun to have different cells be hi hat patterns, or snare patterns, etc that could be synced to tempo so you'd have a full drum fill in one shot on a pad.

EDIT: The only reason I thought about trying this is because it'd be a lot easier to organize a bunch of different loops in a rack the same way you can rack up a bunch of one shots.. Then there would be basically no browser in my work flow.. basically.

The Northern Contingent
Posts: 300
Joined: Sat Jul 11, 2009 4:37 pm

Re: Drum Rack filled with loops?

Post by The Northern Contingent » Sun Nov 01, 2009 10:11 am

The only way that springs to mind is to resample the drum loops you want into a separate audio track, then just drag and drop the newly synced loop into your various drum machine slots. Not ideal though, as you would need to redo it all from scratch if you changed the tempo of the track. Maybe a feature request for Live 9?

dokken
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Joined: Wed Aug 05, 2009 2:26 am

Re: Drum Rack filled with loops?

Post by dokken » Sun Nov 01, 2009 10:18 am

I posted on a similar topic over here.

You can definitely put loops in your drum rack but time syncing isn't available without applying the weird hack they mention. You could also just assign keys to clips instead. I find Kontakt to be better for triggering time stretched loops myself.

The Northern Contingent
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Re: Drum Rack filled with loops?

Post by The Northern Contingent » Sun Nov 01, 2009 10:28 am

dokken wrote:I posted on a similar topic over here.

You can definitely put loops in your drum rack but time syncing isn't available without applying the weird hack they mention. You could also just assign keys to clips instead. I find Kontakt to be better for triggering time stretched loops myself.
Of course - this is a workaround that basically turns the loop into a REX-type sliced file? The Sampler workaround I agree is a bit too ham-fisted for my liking. Neither of course get around the problem of having a whole drum loop on one single pad. And I haven't got Kontact so I'm buggered. Nevermind!

dokken
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Re: Drum Rack filled with loops?

Post by dokken » Sun Nov 01, 2009 10:43 am

The Northern Contingent wrote:
dokken wrote:I posted on a similar topic over here.

You can definitely put loops in your drum rack but time syncing isn't available without applying the weird hack they mention. You could also just assign keys to clips instead. I find Kontakt to be better for triggering time stretched loops myself.
Of course - this is a workaround that basically turns the loop into a REX-type sliced file? The Sampler workaround I agree is a bit too ham-fisted for my liking. Neither of course get around the problem of having a whole drum loop on one single pad. And I haven't got Kontact so I'm buggered. Nevermind!
Yeah, something like that. I think it could solve the problem of having a drum loop on a single pad. It's just kind of a pain to do, and the timestretching quality is apparently not as good.

LeifonMars
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Re: Drum Rack filled with loops?

Post by LeifonMars » Sun Nov 01, 2009 10:57 am

Just think session view as a drum rack. I'm failing to see why would you need drum rack for playing drum loops. You can group those tracks containing drum loops, assign the slots to your controller as you like, save the set as a preset, done. In case you want to add other tracks containing clips, just remove the stop buttons and firing drum loops won't affect them.
MBP OSX 10.6.8, Live 8.4, MFII, Evolver, Monomachine, Octatrack, APC40, Launchpad

The Northern Contingent
Posts: 300
Joined: Sat Jul 11, 2009 4:37 pm

Re: Drum Rack filled with loops?

Post by The Northern Contingent » Sun Nov 01, 2009 10:58 am

LeifonMars wrote:Just think session view as a drum rack. I'm failing to see why would you need drum rack for playing drum loops. You can group those tracks containing drum loops, assign the slots to your controller as you like, save the set as a preset, done. In case you want to add other tracks containing clips, just remove the stop buttons and firing drum loops won't affect them.
Yes - I agree. I was more curious than anything else to see if there might be a workaround, but its not all that important.

LeifonMars
Posts: 1104
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Re: Drum Rack filled with loops?

Post by LeifonMars » Sun Nov 01, 2009 11:06 am

The Northern Contingent wrote:
LeifonMars wrote:Just think session view as a drum rack. I'm failing to see why would you need drum rack for playing drum loops. You can group those tracks containing drum loops, assign the slots to your controller as you like, save the set as a preset, done. In case you want to add other tracks containing clips, just remove the stop buttons and firing drum loops won't affect them.
Yes - I agree. I was more curious than anything else to see if there might be a workaround, but its not all that important.
Sorry, in case I appeared a bit rude. I just find it annoying that often people seem to forget the flexibility of session view and therefore miss a huge chunk of instrument like design of Live.
MBP OSX 10.6.8, Live 8.4, MFII, Evolver, Monomachine, Octatrack, APC40, Launchpad

The Northern Contingent
Posts: 300
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Re: Drum Rack filled with loops?

Post by The Northern Contingent » Sun Nov 01, 2009 12:21 pm

LeifonMars wrote:
The Northern Contingent wrote:
LeifonMars wrote:Just think session view as a drum rack. I'm failing to see why would you need drum rack for playing drum loops. You can group those tracks containing drum loops, assign the slots to your controller as you like, save the set as a preset, done. In case you want to add other tracks containing clips, just remove the stop buttons and firing drum loops won't affect them.
Yes - I agree. I was more curious than anything else to see if there might be a workaround, but its not all that important.
Sorry, in case I appeared a bit rude. I just find it annoying that often people seem to forget the flexibility of session view and therefore miss a huge chunk of instrument like design of Live.
Don't worry - I didn't think you were rude in the slightest! In fact you've been helpful in reminding me about the groups function in Live 8. I've just upgraded from version 7 (literally - the box arrived yesterday!), and am still getting to grips with the new functionality. Any more tips you might have would be greatly received!

outershpongolia
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Joined: Wed Dec 31, 2008 8:40 am

Re: Drum Rack filled with loops?

Post by outershpongolia » Sun Nov 01, 2009 4:20 pm

I could set it up in session view, thats how I have it now.. but here's my problem with that.

I use select clip on launch, easiest way to be able to record a loop and delete it with the delete key if I mess up or it doesn't fit..

SO,

If i had a bunch of loops lined up in session view and I launched one that wasn't on the scene that I am playing in, then it will jump me down to where ever that loop is.. Haven't found a way around this, unless Live would let us pick which loops get selected on launch and which clips didn't, or if there was a better way to delete clips when doing live looping.

Thanks for the responses!

dokken
Posts: 90
Joined: Wed Aug 05, 2009 2:26 am

Re: Drum Rack filled with loops?

Post by dokken » Sun Nov 01, 2009 9:37 pm

LeifonMars wrote:Just think session view as a drum rack. I'm failing to see why would you need drum rack for playing drum loops. You can group those tracks containing drum loops, assign the slots to your controller as you like, save the set as a preset, done. In case you want to add other tracks containing clips, just remove the stop buttons and firing drum loops won't affect them.
I've received that advice before myself. Here's why that doesn't work for me:

1. I don't want to have clips permanently assigned to my controller throughout a given session, especially if there's lot of them. I like to trigger samples MPC style on my drum pad. Obviously there are a limited amount of pads to assign. I want to be able to switch between tracks and use my controller without having to worry about half the pads not being available to me.

2. I want to be able to edit these patterns via the midi editor in session view. If I use a bunch of clips I'll have to switch to arrangement view to go back and edit them. If I want to create one big clip of a drum pattern I arranged I then need to go to the arrangement view again, consolidate it, and bring it back to the session view. Either that or record the output to yet another track.

I admit these problems aren't so bad when it comes to triggering drum loops, it's just not as convenient and doesn't fit my workflow all that well. It's more of a problem when I'm wanting to trigger other sorts of samples. The sort where you would want ADSR envelopes to modulate the volume, or oscillators, etc. The kind of stuff you would do with Sampler, only with timestretching available. That's why Kontakt works better for me.

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