rendering
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logic_user99
- Posts: 1965
- Joined: Fri Oct 26, 2007 3:58 pm
- Location: Nottingham, UK
Re: rendering
Check your sample rate. Check the 'normalize' option. Check all the settings!
Macbook | Live 7.0.18 |
Re: rendering
what program do you listen to the rendered file with? and what soundcard? 
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Macbook 2.4Ghz 4GB RAM
Ableton Live 8.2.7
Akai APC40
RME Fireface 400
Axe-FX II
http://soundcloud.com/mothmouthmusic
Re: rendering
I sometimes have issues with this, are you using any fx on the master channel?
Sometimes the fx make my renders really really muddy so I have to chuck them all off and mess with the levels of each track a little to get everything sounding a bit clearer
Sometimes the fx make my renders really really muddy so I have to chuck them all off and mess with the levels of each track a little to get everything sounding a bit clearer
Some stuff, and some other stuff. Honest.
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Currently on a huge and mostly pointless promotion drive, come play:
Soundcloud!
Facebook!!
Twatter!!!
Re: rendering
Are you using any plug in instruments. some plugins behave differently when rendering - greater polyphony for example.
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(Allow me to plug my guitar scale visualiser thingy - www.fretlearner.com)
(Allow me to plug my guitar scale visualiser thingy - www.fretlearner.com)
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leedsquietman
- Posts: 6659
- Joined: Sun Nov 19, 2006 1:56 am
- Location: greater toronto area
Re: rendering
What are your levels? Listening in Live's 32 bit float audio engine will allow you to major redline the buss and not hear clipping, it will tolerate a whole lot of stuff which will bring distortion, artifacts and clipping (which typically dulls the sound first and can be audible as distortion second)in 24 bit (or especially 16 bit rendered audio as required for CD and mp3)
There always will be a difference on a rendered file, but if you know how to mix, leaving headroom and watching levels (proper gain staging), this difference will be much, much less. Also, things such as internal dithering and some plugins which run higher sample rates (i.e. Guitar Rig in high resolution runs at 96 Khz sample rate, even if your project is set to 44.1 etc) will sound slightly different when played back as a rendered 24 or 16 bit file at a different sample rate (i.e. 44.1 Khz which is required for CD audio).
Good mixing technique vastly reduces these differences, so read up and learn and practise, practise, practise mixing. Of course, having good monitors and headphones helps greatly in this process too, so should be the first thing you look at.
A good book on this is Bobby Owsinksi's 'The Mixing Engineer's Handbook (2nd edition)'.
http://www.amazon.com/Mixing-Engineers- ... 942&sr=1-3
There always will be a difference on a rendered file, but if you know how to mix, leaving headroom and watching levels (proper gain staging), this difference will be much, much less. Also, things such as internal dithering and some plugins which run higher sample rates (i.e. Guitar Rig in high resolution runs at 96 Khz sample rate, even if your project is set to 44.1 etc) will sound slightly different when played back as a rendered 24 or 16 bit file at a different sample rate (i.e. 44.1 Khz which is required for CD audio).
Good mixing technique vastly reduces these differences, so read up and learn and practise, practise, practise mixing. Of course, having good monitors and headphones helps greatly in this process too, so should be the first thing you look at.
A good book on this is Bobby Owsinksi's 'The Mixing Engineer's Handbook (2nd edition)'.
http://www.amazon.com/Mixing-Engineers- ... 942&sr=1-3
http://soundcloud.com/umbriel-rising http://www.myspace.com/leedsquietmandemos Live 7.0.18 SUITE, Cubase 5.5.2], Soundforge 9, Dell XPS M1530, 2.2 Ghz C2D, 4GB, Vista Ult SP2, legit plugins a plenty, Alesis IO14.