turning off patchcord reassign feature

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LaotzeSunHammer
Posts: 89
Joined: Fri Oct 02, 2009 6:59 pm

turning off patchcord reassign feature

Post by LaotzeSunHammer » Wed Nov 18, 2009 9:49 pm

I noticed that M4L includes a new feature to where you can hover over an inlet to turn the inlet blue and move the connecting patchcord to another place. I find this more annoying than helpful, how do you turn it off? Can't find anything in the prefs.

jackaperkins
Posts: 8
Joined: Wed Nov 04, 2009 8:28 pm

Re: turning off patchcord reassign feature

Post by jackaperkins » Thu Nov 19, 2009 5:53 am

I was wondering this too. It's great when I want it but I find sometimes i grab the wrong cable when a lot are crossing in a small space.

Surreal
Posts: 560
Joined: Wed May 17, 2006 1:18 am

Re: turning off patchcord reassign feature

Post by Surreal » Thu Nov 19, 2009 5:36 pm

i actually broke two patchers without noticing with this.

GREAT feature when i want it.

TERRIBLE when i didnt realize i used it.

maybe a modifier key to use it for the clumsy among us?

olivierseb
Posts: 230
Joined: Sun Dec 11, 2005 8:52 pm
Location: FRANCE
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Re: turning off patchcord reassign feature

Post by olivierseb » Thu Nov 19, 2009 10:22 pm

Surreal wrote:i actually broke two patchers without noticing with this.

GREAT feature when i want it.

TERRIBLE when i didnt realize i used it.

maybe a modifier key to use it for the clumsy among us?
this will be a Max 5.1 feature
I also had to get used to it, but this is a real time saver, no more need to delete a patch cord then draw a new one.
a tip: click on the cord (on the middle) itself to get the blue dot

olivier
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sounjaerk
Posts: 1
Joined: Thu Nov 12, 2009 6:03 pm

Re: turning off patchcord reassign feature

Post by sounjaerk » Fri Nov 20, 2009 12:06 am

i would strongly agree that this should be a optional behavior. i'm actually afraid to do patching in complex patches with this new feature. I've spent a lot of time (albeit, limited to a little over a week of playtime) correcting problems that occurred from the dynamic re-routing--most especially (and dangerously) when i had no idea it had happened until the patch was broken.

jake

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