Angstrom wrote:
You are on the wrong track, it is not about imagination here - it is about a perceived reality. A subtle human difference.
if there is a real difference perceived, then it is measurable. if it's not, it's a placebo. and believe me, there are TONS such placebos in the industry.
I can perceive that the bass amp is under powered and so they have run the speakers it at the wrong impedance ... so making the cone flap about. It may even be torn. This means when the bassist hits lower notes the speaker flaps more, and higher notes less. It would be hard to model that response, not impossible - but you would have to perceive it and understand it first - not just slap a Saturator on a bass sound. So perception is very important, and analysis. Also - the correct tools to model a complex harmonic and resonant inter-relationship would be required to re-build that (or an old bass cab)
which is a physical behavior, and thus can be simulated, if wished. and yes, just dropping a saturator on it might not be it. at least a frequency based saturator would be needed as a first step to approach it.
Similarly, a very common 'band' recording sound is that of un-isolated snares being rattled by the bass when it hits a related resonance. Often this is subtle but useful audio cue to the brain and in fact in real life all of our audio environment has inter-realted foibles which produce this harmonically rich sound.
if it's there, it's measurable. if it's measurable, it's simulate-able.
Engineers in the 1970s began to isolate the instruments more and more, eventually obtained the super-clean isolated technically perfect sound we now have, with the intention of clinical perfection leading to Hi-Fidelity. But in fact some of those everyone-in-one-room 'holistic' recording set-ups had some great advantages, not all of them were in the successes of the engineers and equipment(although that plays a part).
i prefer the isolated recordings by far. personal opinion. it's nice to have the options.
Of course the 'vintage' optical compressors and the valve EQs all added something, but it is the same something - as captured in a bax. That something is a coherent and satisfying harmonic and transient interplay, similar to that which we are used to.
We can model the responses of the devices perfectly well, but unless we address the psychology of the interplay of musical components we will not understand this bullshit now known as "warmth". I would call it 'reality'
so what you say is, we can now have virtual analogue instruments, but not a virtual analogue "studio" in which we record. which is (might be) true (at least, i don't know of one, but i'm not into that kind of thing anyways). doesn't mean it's not doable.
i've at least seen exactly such developments done for video game audio processing, where the positional information of each sound source, as well as the materials surrounding, etc, all get accounted. sure, the simulation was crude, could be done much more physically accurate, but it's the idea you'd like to do.
i know at least one project for physical simulation of audio, based on raytracing. it simulates all the waves, how they distribute, interact with eachother and surfaces, etc.. used mainly for some concepts of wave distribution (earthquakes, too), but too, to simulate rooms and process how to set up speakers.