Simple method for momentary glitching?
Simple method for momentary glitching?
I installed the dblue Glitch VST plugin hoping to be able to do some quick stuttering/reversing on demand (for instance, triggering with a foot controller while playing a keyboard). However, the sequencer-based approach makes it hard to trigger momentarily. The best I could figure out is mapping the G buttons for each effect, and having a 1-measure empty loop inside Glitch. The downside of this is that I can only glitch in quantized segments, not anytime I want.
Is there a simple (either built-in to Live or free VST) method to get some basic reversing/stuttering/whatnot effect on live audio that can be triggered independently from tempo? Live 7 here.
Is there a simple (either built-in to Live or free VST) method to get some basic reversing/stuttering/whatnot effect on live audio that can be triggered independently from tempo? Live 7 here.
Re: Simple method for momentary glitching?
I dunno if this is possible with your version of Live: You could create an audio effects rack with different beatrepeats set up... then just midimap a knob on your controller to the chainselector and you can switch through the different presets to get instant glitching..
But: reversing is not possible with that method.
Maybe the Bridge will make that possible.
Do a search on the forum... I posted a similar question on glitching techniques some months ago. The answers might be interesting for you as well.
EDIT: Maybe have a look at Clitch by Tom Cosm: Tom Cosm - IAC Drivers - Clitch You can do the same by using midiyoke on a PC.
Here's my old thread on this topic:
Tell me your workflow for producing glitchy stuff!
But: reversing is not possible with that method.
Maybe the Bridge will make that possible.
Do a search on the forum... I posted a similar question on glitching techniques some months ago. The answers might be interesting for you as well.
EDIT: Maybe have a look at Clitch by Tom Cosm: Tom Cosm - IAC Drivers - Clitch You can do the same by using midiyoke on a PC.
Here's my old thread on this topic:
Tell me your workflow for producing glitchy stuff!
Last edited by #1thelark on Wed Jun 09, 2010 6:45 pm, edited 1 time in total.
Re: Simple method for momentary glitching?
It depends on exactly what you want to do, but when I want to do some basic glitching, I just resample everything I want to glitch down to one audio clip. Then I can just screw around with that audio clip as needed, reversing bits of it, duplicating bits to get stutter effects, etc.
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massenmedium
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Re: Simple method for momentary glitching?
You can do things like controlling the effect's wet/dry mix and on/off status.
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massenmedium
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Re: Simple method for momentary glitching?
Or use legato mode to play short alternate versions of your clip with different stuff going on in the clip envelopes.
Re: Simple method for momentary glitching?
Stick your fingers in the AC power socket. If you're on Windows you might have to restart after that. If you're on Mac it just works.
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massenmedium
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Re: Simple method for momentary glitching?
So you are recommending this especially for Mac users?djsynchro wrote:Stick your fingers in the AC power socket. If you're on Windows you might have to restart after that. If you're on Mac it just works.
* Please note, don't really do this even if you are a Mac user.
** Please note 2, this is just for amusement and no serious baiting of Mac losers, I mean users, is intended.
*** That was a joke too. As is your computer. Doh.
**** Seriously, just kidding.
Re: Simple method for momentary glitching?
Some great ideas here--for some reason I didn't know about the BeatRepeat device! Perhaps a closer inspection of the manual is in order.
Ideally I'd like to trigger all this live, but slicing does add a lot of cool possibilities. (De)activating a bunch of predefined effects could also work really well here. Maybe I could even have chains with these effects in them, and "step" through them rhythmically. Thanks for the ideas!
Ideally I'd like to trigger all this live, but slicing does add a lot of cool possibilities. (De)activating a bunch of predefined effects could also work really well here. Maybe I could even have chains with these effects in them, and "step" through them rhythmically. Thanks for the ideas!
Re: Simple method for momentary glitching?
you mention slicing but do you know about 'slice to new midi track'? there are a few variations of it.
some of the best glitching I've heard on here was done with hand edits. anything else is blind luck, right?
some of the best glitching I've heard on here was done with hand edits. anything else is blind luck, right?
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Re: Simple method for momentary glitching?
Yes, and I agree that it is the bee's knees, especially when slicing into 16 pieces and assigning to my padKontrol!Tone Deft wrote:you mention slicing but do you know about 'slice to new midi track'?
I did recently learn (http://forum.ableton.com/viewtopic.php?f=2&t=143516) that I could set up my own presets for slicing, allowing me to instantly have drum beats continue to the end of the sample from each slice, and to chop each other, ala FLStudio's Slicer. Live constantly amazes me in its hidden abilities to accomplish complex tasks...
Re: Simple method for momentary glitching?
Yeah, glitching everything by hand gives you the greatest control, but if you're going to be performing live it's not really practical. But there are plenty of ways to glitch automatically, let your imagination be your guide...
One overkill method I came up for glitching up loops, especially drums, was a giant instrument rack with a bunch of simplers, much like the slice to midi function (which didn't exist back then, there's probably a much easier way to do this with drum racks now). You put a loop into 4 or 8 simplers and have each simpler start on a different beat (dividing it into slices). Then put them into an instrument rack, duplicate the simplers and apply fx or reverse the samples or whatever. Rinse and repeat until you're satisfied or run out of midi notes. Then you just map each simpler to a different pitch, and put a scale midi effect before each simpler so that it stays at the original pitch.
Then you can either sequence the drums yourself with midi or automatically glitch up your loop by putting in an arpeggiator and a couple of random midi effects, then you can just hold down one note and it will choose a random slice with random fx every quarter note or whatever the arpeggiator is set to. The nice thing about this setup is you can just swap the sample out for something else since each simpler references the same sample, except for the reverse fx (for which you just make a second "reversed" sample.)
Okay...so much for "simple method"
One overkill method I came up for glitching up loops, especially drums, was a giant instrument rack with a bunch of simplers, much like the slice to midi function (which didn't exist back then, there's probably a much easier way to do this with drum racks now). You put a loop into 4 or 8 simplers and have each simpler start on a different beat (dividing it into slices). Then put them into an instrument rack, duplicate the simplers and apply fx or reverse the samples or whatever. Rinse and repeat until you're satisfied or run out of midi notes. Then you just map each simpler to a different pitch, and put a scale midi effect before each simpler so that it stays at the original pitch.
Then you can either sequence the drums yourself with midi or automatically glitch up your loop by putting in an arpeggiator and a couple of random midi effects, then you can just hold down one note and it will choose a random slice with random fx every quarter note or whatever the arpeggiator is set to. The nice thing about this setup is you can just swap the sample out for something else since each simpler references the same sample, except for the reverse fx (for which you just make a second "reversed" sample.)
Okay...so much for "simple method"
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starving student
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Re: Simple method for momentary glitching?
After trying pretty much everything I can get my hands on, I ended up settling on 'Tempo Sync Reverser' for live reversing and 'Audio Damage Automaton' for glitching on the fly. Both have seemed to work out pretty well for me in a live scenerio.
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starving student
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Re: Simple method for momentary glitching?
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