How to wrap a Live audio effect in a M4L patch?

Learn about building and using Max for Live devices.
Post Reply
Dionysiac
Posts: 21
Joined: Fri Apr 03, 2009 4:50 pm

How to wrap a Live audio effect in a M4L patch?

Post by Dionysiac » Thu Sep 02, 2010 11:25 am

Hi,

I would like to use Live audio devices - for example reverb - as a signal processing unit inside a M4L patch. I know I can do this with plugins using the vst~ object but is it possible to do the same thing with native Live devices?

thanks

Rick

flowdesigner
Posts: 930
Joined: Sun Dec 21, 2008 5:58 am

Re: How to wrap a Live audio effect in a M4L patch?

Post by flowdesigner » Thu Sep 02, 2010 5:15 pm

Dionysiac wrote:Hi,

I would like to use Live audio devices - for example reverb - as a signal processing unit inside a M4L patch. I know I can do this with plugins using the vst~ object but is it possible to do the same thing with native Live devices?

thanks

Rick
Nope, not possible, but operator~ or analog~ would be cool. Guess we will see more high level stuff like omx~ in the future.

Dionysiac
Posts: 21
Joined: Fri Apr 03, 2009 4:50 pm

Re: How to wrap a Live audio effect in a M4L patch?

Post by Dionysiac » Wed Sep 08, 2010 3:01 pm

Thanks.
@ShelLuser: This was pretty much the conclusion I had come to although the specific patch I have in mind needs to have feedback to the start of the chain so I would need to send the audio back to the first device. It might make the effect a little bit latency prone. Guess I'll just give it a shot.

Post Reply