for me, the key ingredient for "the perfect kick" was the pitch envelope. other than that, random messing around always surprises.
and saturator behind it is always fun. instant hardcore
i never get away from just using operator + ableton effects. i tried samples for a lot of things. but they're not mine, they don't feel like mine.
in my case, i start mostly with default operator, put pitch to +100%, the environment decay to 60-80ms, from +12 to -36. then play around g3.
as a next step, i often turn the second oscillator volume up a bit, and it's volume to decay within some milliseconds. - 20db or so max.
from this point on, it's messing around. saturators, eq8s, compressors, messing with the operator parameters + with the midi note length.
hihats and snares are mostly white noise based with different highpass filtering and different decay values.
claps so far are an issue. creating that in a synthetic way (with ableton's devices only) but not sound synthetic takes quite a bit.
great thing about building stuff that way: while you mess around, you'll find tons of other funny percussion sounds by accident. SAVE THEM ALL!
