BIG THX to all for the valuable infos & patches
@elt: works nicely, thx, dont forget to install fftw3.dll to max folder if anybody want to test this on windows
http://web.media.mit.edu/~tristan/MaxMSP/fftw3.dll.zip
on latency:
i tested now several
audio-to-midi, audio-to-synth vst plugins available on kvr, free & commercial ones, tested the latency of some with vst plugin analyzer
http://www.savioursofsoul.de/Christian/ ... -programs/
The Quality of Pitch detection is pretty variating on Plugin/Plugin itselfs detection parameters (transient, pitch, feedback noise, gate...)
Best results i had with midifier
http://www.knzaudio.com/index.php which even tracks pitch bending automation in ur sequencer

, not single midi note on/off + pitch.
Latency around 50ms. Other audio-to-midi plugins didnt show significant lower latency
Contrary
audio-to-synth plugins like already mentioned zebrify or several FREE vst on
http://rekkerd.org/fretted-synth/ show also pretty good results tracking pitch while showing
latency of 10ms.
Question is were this huge difference comes up and also if i want
to compare latency of a m4l plugin with vst, how to do this objectively.

Using an short clicking audio sample and render it to arrangment view, can i disable delay/latency compensation in Live between tracks so i can see when zooming in in arrangement view what latency ms distance between the source clicking sample on diff tracks it creates? Im unsure if 40ms are due to routing of the midi stream to the receicing vsti (latency of a normal synth is around 10ms, if vst plugin analyzer is correct) or if this has to do with the discretisation of the pitch information to a midi signal format. But probably this has to be tested further how exact audio-to-synth pitch detection here really is compared to e.g. midifier. I dont think this can be only contributed to URS u-he
Is it from latency pov probably better to code a audio to midi patch as max standalone patch (eventually more performance parameter avaialable) and rewire the midi stream directy on a LIVE midi recording track? Any experience here?
Conclusion
from all this is to first code a audio-to-synth m4l patch, which seems easy to do with example patches here and pitch~ and look up which latency this causes, seems also u can change fft parameter in pitch~ external, so see how this will effect pitch detection quality depending on audio input type. Especially if u want to live trigger a synth with ur voice (variates strongly on person and summing, whistling, beatboxing, absolut pitch...) a single super duper pitch detection algorithm doesnt seem possible and feasible. The many detection parameters on the tested vst and variating quality imply this also. Guitar & human voice a too diff. to put a cap about both

So probably u can save up a lot of additional latency optimizing the code to its final purpose (incoming audio, pitch range/accuracy)
Generally i dont think u get worse latency with MSP compared to Reaktor or Synthedit which show alot of realtime audio fx strangley, maybe the max community just needs more time or Max MIDI capabilities are anyway higher than in above SDK so the community focused more on this part. Probably IRCAM wouldnt also develop cpu heavy physical modeling on it as stefan wrote if there where fundamental latency concerns. But then u have too chose the tricky low level programming external path, so for non academic single user this is not feasible mostly
Further thoughts welcome