rutgermuller wrote:It kind of works
Come on, it works perfectly! I was only making you a quick example for how to do a 'perfect' circle with a phasor, If you were actually building it into a functional patch you'd want do a number things to tidy it up and make it useful.
rutgermuller wrote:but when I put the 'circular spinner' on 0.0 and I manually move the Azimuth, it keeps placing itself back on 174.8 ....?
Just put a gate object in that you can open or close, sort of a switch for circular or free movement. Or you could have a sel object above the gate and set it so when it get a 0 it closes the gate automatically.
good luck!