Whys this delay/reverb gotta be so damn hard to accomplish??
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abletony84
- Posts: 267
- Joined: Mon Sep 28, 2009 8:18 am
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
I recreated them in Operator. Quite satisfied.
Not so satisfied with the delay / reverb though - you mind having a stab at my liveset and see what you can come up with?
Not so satisfied with the delay / reverb though - you mind having a stab at my liveset and see what you can come up with?
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
have you tried using the ValhallaFreqEcho VST?
Filter out the highs and turn up the feedback a bit then set the Delay to whatever fits the tempo you want. You can get something quite close.
http://www.valhalladsp.com/valhallafreqecho
Also... there's a VST called Blaster that makes feedbacky zaps like that. Maybe use it with Valhalla and get all Dubby.
http://www.freewebs.com/lithiumsound/vst.htm
Filter out the highs and turn up the feedback a bit then set the Delay to whatever fits the tempo you want. You can get something quite close.
http://www.valhalladsp.com/valhallafreqecho
Also... there's a VST called Blaster that makes feedbacky zaps like that. Maybe use it with Valhalla and get all Dubby.
http://www.freewebs.com/lithiumsound/vst.htm
abletony84 wrote:I recreated them in Operator. Quite satisfied.
Not so satisfied with the delay / reverb though - you mind having a stab at my liveset and see what you can come up with?
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
I wanna know this too
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abletony84
- Posts: 267
- Joined: Mon Sep 28, 2009 8:18 am
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
dentaku: Could you please put up a demo?
I'm getting so many different answers all over the web - each more confident than the other - only to find out the person giving me the answer didn't really know what he or she was talking about / couldn't hear the difference / was just trying to help.
I'm getting so many different answers all over the web - each more confident than the other - only to find out the person giving me the answer didn't really know what he or she was talking about / couldn't hear the difference / was just trying to help.
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
I doubt I'd be able to get something that sounds exactly like the original song since it was probably just a happy accident in the first place. If you asked the original artist to recreate it they wouldn't be able to get it exactly right unless they still have the original source materials. Messing with feedback and delays is something you just have to experiment with and hope that something happens that sounds good.
By the way, what is the original song anyway? Is it from Flying Lotus?
By the way, what is the original song anyway? Is it from Flying Lotus?
abletony84 wrote:dentaku: Could you please put up a demo?
I'm getting so many different answers all over the web - each more confident than the other - only to find out the person giving me the answer didn't really know what he or she was talking about / couldn't hear the difference / was just trying to help.
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abletony84
- Posts: 267
- Joined: Mon Sep 28, 2009 8:18 am
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
Thanks dentaku! Happy accidents ahead! Also I don't know who the artist is.
Don't give up y'all - keep trying!
Don't give up y'all - keep trying!
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abletony84
- Posts: 267
- Joined: Mon Sep 28, 2009 8:18 am
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
So can anybody help me out with this one? Pleeeease put up a demo of the way you'd recreate this effect on my replica..
I CHALLENGE YOU!!!!!
I CHALLENGE YOU!!!!!
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
I'd use some automation on the feedback of the delay, so it starts out positive (like 2.5db for the first two delays or so. Then automate the feedback back in the minus again so the signal doesn't start to overload. (You also need to start at a low volume so you have some headroom for the positive feedback. I always use a limiter on my master channel when I'm playing with feedback to protect my gear and ears). There's also a low pass filter in the delay. This whole lot I send a reverb which starts out almost dry and ends 100% wet. My guess is there's also a low pass filter on the reverb.
I'd have to spend a lot more time to get the timing of the automation just right, so this is very rough, but you should get the picture: http://www.speedyshare.com/files/29581836/rough.wav
I'd have to spend a lot more time to get the timing of the automation just right, so this is very rough, but you should get the picture: http://www.speedyshare.com/files/29581836/rough.wav
Ableton - Reaper - Nebula - RME - ADAM
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
Are you tripping Mplay, that sounds nothing like the examples he posted.
Re: Whys this delay/reverb gotta be so damn hard to accomplish??
I was just putting up an example of the technique I think was used.
Ableton - Reaper - Nebula - RME - ADAM