Triggering new scene or clip while letting old keep playing

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Michael Tuttle
Posts: 7
Joined: Thu Dec 16, 2010 4:40 pm

Triggering new scene or clip while letting old keep playing

Post by Michael Tuttle » Fri Jun 17, 2011 12:20 am

I'm trying to trigger progressively more and more clips. They are each of different lengths, so when they loop the starting points rarely line up. I've been set up the clips in a pyramid and triggered each scene, unfortunately this cuts off the previously looping tracks and restarts them. I'd like to be able to do it without assigning each clip and triggering them each independently.
Any tips?
Thanks.

yur2die4
Posts: 7333
Joined: Sat Oct 03, 2009 3:02 am
Location: Menasha, Wisconsin
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Re: Triggering new scene or clip while letting old keep playing

Post by yur2die4 » Fri Jun 17, 2011 2:33 am

One random tip is that you can remove the 'stop' buttons along a scene. Then when you trigger the scene, anything that is already playing will keep playing.

Of course, if you trigger a different clip in the same channel, that new clip will interrupt.

Michael Tuttle
Posts: 7
Joined: Thu Dec 16, 2010 4:40 pm

Re: Triggering new scene or clip while letting old keep playing

Post by Michael Tuttle » Fri Jun 17, 2011 9:11 am

Thanks yur2die4, great tip.

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