Modified Tom Cosm Auto Glitch

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willsanquil
Posts: 20
Joined: Wed Dec 23, 2009 3:13 am

Modified Tom Cosm Auto Glitch

Post by willsanquil » Sun Aug 28, 2011 7:06 am

A working knowledge of the stuff contained in the following from Tom Cosm is necessary if you are going to understand the modification - he expains it much better than I will, so go watch that first and then come back here. You should also subscribe to his Pro Member thing, cuz he's awesome n stuff. Anyways.

http://www.youtube.com/watch?v=Debt54sb ... r_embedded

I like the autoglitch, but my main issue with it is that you have to constantly change the routing with your mouse. You could probably write a M4L patch to bypass this, but I thought that instead of re-routing the signal each time through the dropdown box you could use Sends and different dummy clips instead, which are changeable through MIDI controllers and whatnot.

So, in the template you will see a Routing section in Teal, which contains the Sends channes from Tom's Video - I took out Route as it didn't seem to be necessary. Final Out is the last step in the various FX chains before going out to the master (via the Routing group), so that you can have a volume knob for the sum of all of your auto-glitches.

So, as you can see the 4 Decks are all routed to Sends, which goes out to the master through the Routing group channel. When the "Master" dummy clip in the sends channel is playing, all of the sends are set to 0%. Then there are separated FX ONLY clips that will turn down the volume of Sends to 0% but will enable the respective send. If you have the Final Out volume up, you will hear only the glitched audio path.

If you look down further there are also FX MIX clips, which will keep Sends volume at 100% and will also send out their respective send channel, so that if the Final Out volume is up you will get the original unaltered audio + the glitched audio on top.

Now, there is also the issue of the different FX chains that the glitch is using and which is controlled by the dummy clips in FX1,2,3 and 4 as per toms video. I think it's great, but it could use a little tweaking for even more potential...

The concept is to have each one of the FX1,2,3,4 channels contain not a single FX chain, but multiple FX chains in an Audio Effect rack that you can change with the channel selector. So instead of just a beat repeat, have a beat repeat and a flanger in different chains, and have each one take up half of the range. Now, go back through and add in another set of clip automation for your flanger. When the chain selector is focused on the beat repeat, the flanger automations wont do anything and vice versa - though I'm sure it could get interesting real fast if you were to overlap the ranges.

Additionally, you can use the macro knobs to modulate the parameters of the various FX units in your chains that aren't being automated by your clip envelopes. So, you could bind the Pitch parameter of the beat repeat to macro 1, and also bind a Flanger parameter to macro 1. Make this work by entering in specific min/max ranges in the Map Mode so that both the minimum value and maximum value of each knob modulates the parameters on all the FX modules you want in a pleasing way.

If you do this, you can open up a staggering world of potential that can either be very subtle and locked down, or wild and ridiculously glitchy.

My specific setup with MIDI controllers and tracks will probably be:

3 Virtual decks, the Sends track, and the four FX channels - 8 in total, which matches up perfectly with the APC 40 layout. I will then have the routing group and final out after that, and also an additional channel running Omnisphere, and also an additional channel running Zebra2 for live synth duty - both of which can be fed into the autoglitch.

Omnisphere has a nice iPad app which I use in tandem with another iPad app called Touchable which gives you a second 'red box' for clip launching and whatnot, but I primarily use it for its onscreen keyboard/drum pad for triggering Omnisphere/Zebra.

Download my Live Pack that contains the template below - it contains a rough mix of my newest track as well as a bonus

I hope you enjoy!

I took out almost all of the FX and plugins I had in this pack and reformatted it a bit so its easier to understand, so it's missing a bunch of stuff that I don't feel like doing with the built in ableton effects, but it's certainly possible to do so. I would suggest limiters all over the place in different channels to make sure you don't get anything nasty coming through. I also added a couple different EQs, the most important one being a high-pass filter on the Final Out channel to take away bass frequencies, because you usually want those nice and clean.

It's also a nice idea to have a couple knobs on your MIDI controller assigned to EQ, so that you could on demand only glitch certain portions of the spectrum.

http://www.sendspace.com/file/x4osw0

Additionally, having 4-8 FX in the same rack in different chains stretched out across the cross-fade range along with macros definitely works, and is fucking awesome!

It's tricky though to have a macro set up so that you have control over enough parameters in each FX unit to have it be worthwhile, while at the same time making it not confusing for yourself when you have the same named macro knobs for multiple effects units.

I've found a nice way to handle it is to look at the various FX you're going to use and find if they have common parameters that accomplish kind of the same thing. For instance, most FX units have a dry/wet and an output volume, or if you're using phaser/flanger both will have speed/lfo settings or something.

It seems that FX units from the same manufacturer that have similar designs work best, for instance my first FX rack is all Uhbik stuff, my second is all D16 Silverline stuff, the third is all ableton native delay stuff.....

But yeah, having certain effects be randomized with dummy clips while you tweak other effects with the macro knob *and* crossfading between effects.....is awesome.

lx71
Posts: 44
Joined: Sat Jan 02, 2010 5:57 pm

Re: Modified Tom Cosm Auto Glitch

Post by lx71 » Thu Sep 22, 2011 11:51 pm

I got your auto glitch template. Brilliant. Thanks for that. If I may add a few cents....

I create an extra audio track for each of your 'deck' and 'cue' tracks and call them 'Route 1', 'Route 2' etc. and have the deck/cue tracks sending their audio to these respective 'Route x' tracks. The 'Route x' tracks have audio going to Sends Only.

I create two more return tracks. One ('Master') with audio going to Master and one ('FX') with audio going to 'Sends'
Then in the 'Route x' tracks I create 2 dummy clips. One with the send going to 'Master' and the other with the send going to 'FX'.

That way you can route the audio of the deck/cue tracks to the 'Sends' or to the master by simply firing those clips.
So you're able to decide which of your tracks you want to glitch up and which you want to be clean by simply firing those clips.
It sounds more complicated than it is and it gives a lot of control. I think this might have been Tom Cosm's plan for the 'Route' track.

You can get mine here: http://members.ziggo.nl/claudlex/lxTomC ... roject.rar it's less than 400Kb (Sorry, I renamed it).

Also, does your template really have to contain that huge audio file? The download is really slow, you know...
Check out the UltraDevice http://vimeo.com/21841158. A DeviceComponent with more than 8 controls!
Here is my music: http://soundcloud.com/goalex

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