Warp Glitching My Audio

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Apple Head
Posts: 2
Joined: Sun Oct 16, 2011 6:18 am

Warp Glitching My Audio

Post by Apple Head » Tue Oct 18, 2011 9:03 am

Brand new user. Watched a bunch of videos on warping, but none seem to address the problem I have with glitching. That's really all the explanation there is. My audio gets all messed up and glitchy whenever I warp it to match the beats to the tempo.

Right now I just have the one month trial version of Live 8. Quite honestly, I don't have a very good impression of it if it can't retain the quality of my audio when I warp it. Hopefully there is a solution.

psyfi
Posts: 73
Joined: Thu May 29, 2008 11:39 pm
Location: England

Re: Warp Glitching My Audio

Post by psyfi » Tue Oct 18, 2011 12:44 pm

You have several warping algorithms to choose from and each lends its self so different types of audio.
Beat: which is the default setting in most cases is I find best used on drum samples. with in this are other settings to look at you can have it chop up your audio to 16/8/4 beats and so on or set it to transients which Abletons analysis of the audio with place the slicer points at what it sees at the relevant beats in the audio.
If your stretching or compressing pad sounds or vocals I tend towards the granular algorithms tones, texture, complex and complex pro. Or if you don't want your audio chopped up but you don't mind the pitch changing you can choose re-ptich which is the same as if you were playing with the speeds on a record player such as a tradition DJ would. With careful selection and settings of these algorithms applied on a clip by clip basis you can stretch things pretty far or you can make the artefacts obvious and a feature of the sound. Its a tool like any other you just need to get to grips with it, Understand its limitations and how that applies to the audio your working with.

Apple Head
Posts: 2
Joined: Sun Oct 16, 2011 6:18 am

Re: Warp Glitching My Audio

Post by Apple Head » Tue Oct 18, 2011 8:36 pm

psyfi wrote:You have several warping algorithms to choose from and each lends its self so different types of audio.
Beat: which is the default setting in most cases is I find best used on drum samples. with in this are other settings to look at you can have it chop up your audio to 16/8/4 beats and so on or set it to transients which Abletons analysis of the audio with place the slicer points at what it sees at the relevant beats in the audio.
If your stretching or compressing pad sounds or vocals I tend towards the granular algorithms tones, texture, complex and complex pro. Or if you don't want your audio chopped up but you don't mind the pitch changing you can choose re-ptich which is the same as if you were playing with the speeds on a record player such as a tradition DJ would. With careful selection and settings of these algorithms applied on a clip by clip basis you can stretch things pretty far or you can make the artefacts obvious and a feature of the sound. Its a tool like any other you just need to get to grips with it, Understand its limitations and how that applies to the audio your working with.
Awesome. Got it to do what I wanted it to do. Figured there had to be SOMETHING I was missing coz I don't think Ableton would've made it to an 8th version handling audio as poorly as I thought it was. Thanks for the tips.

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