Recreating ambient sound

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concourse
Posts: 4
Joined: Wed Apr 21, 2010 10:01 pm

Recreating ambient sound

Post by concourse » Thu Nov 10, 2011 9:58 am

I sampled a short ambient piece played as background music in a film. I'm trying to recreate the sound and started messing with a sine wave in Operator but got nowhere close.

Any ideas?

Here's the original sample:

http://soundcloud.com/concourse/live-20 ... 52/s-iEdiT

kanuck
Posts: 622
Joined: Thu Nov 26, 2009 5:29 pm

Re: Recreating ambient sound

Post by kanuck » Thu Nov 10, 2011 5:27 pm

instead of using a sine wave i'd use something more like a triangle or square wave.. then use a 24db lowpass filter and set the frequency really really low.. the rest is just a nice flavour of effects

m.o
Posts: 67
Joined: Wed Jul 20, 2011 5:48 pm

Re: Recreating ambient sound

Post by m.o » Thu Nov 10, 2011 9:26 pm

+1 what kanuck said.

Generally with subtractive synthesis (basicly all synths) it's best to start with a square or a sawtooth wave, since these contain lots of harmonics/overtones (Square has the odd numbered overtones (mults. of base frequency) 1, 3, 5... while sawtooth has all overtones 1, 2, 3...)
You then filters to 'subtract' some of these overtones in different amounts.

:oops: ramble off

About that sound; There seems to at least two LFO:s interacting with the sound (that pulsing), possibly with each others, or maybe there's some FM going on there... :?

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