Only trigger selected clips on scene launch?

Discuss music production with Ableton Live.
Asymmetricalmusic
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Re: Only trigger selected clips on scene launch?

Post by Asymmetricalmusic » Thu Apr 11, 2013 4:54 pm

I would love to see this in the newest update!!!!

SuburbanThug
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Re: Only trigger selected clips on scene launch?

Post by SuburbanThug » Thu Apr 11, 2013 5:12 pm

+1
I don't especially mind having an extra scene for those clips but it would really clean the place up.

TYLRbass
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Re: Only trigger selected clips on scene launch?

Post by TYLRbass » Thu Apr 11, 2013 5:15 pm

I'd hate to have to use a M4L device to do something so stupidly simple but this might help us out in the meantime..

http://www.maxforlive.com/library/devic ... g-launcher

I find that I only use M4L for the simplest of feature requests.. like tempo up/down buttons, or mapping buttons DIRECTLY to certain quantize values.

Sure the advanced stuff is great, but being able to create devices for missing features is why I really love max for live, my only problem is that I am not a programmer and the devices that I hack together are probably inefficient and I sometimes end up with weird quirks like having to press the + BPM button first before the - BPM button works :?
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Buleriachk
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Re: Only trigger selected clips on scene launch?

Post by Buleriachk » Thu Apr 11, 2013 5:24 pm

Consider - you're performing live, and you have multiple songs, each with 20 clips of bass and drums, organized into their own tracks, that you want to be able to swap out after the song has started, and the two songs are in 4/4 and 3/4, at different tempos.

This way you could dedicate one row to launch each song, and all the other rows are to switch combinations of bass and drum clips (and even individually, using Launchpad, APC40, or Push.

And one song per set is ridiculous, especially with long loading speeds due to multiple clips.

nemoy
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Re: Only trigger selected clips on scene launch?

Post by nemoy » Thu Apr 11, 2013 7:17 pm

...hmmm ok, i see your point...
resolume is maybe not a very good comparison, but i'll let it slide :)

I have my entire Liveset built in blocks of 5 scenes.
That way, i can just hit shift&down on the APC to get to the next song.
I get from song to song with just one push of a Button. (well, it's two buttons, but one action)
And if a song needs more than 5 scenes, i'll add a few.
Actually I always add 5. and if some of them aren't used, l leave them blank,
so that the next song is again just a shift&down on the APC away.

Just need to make shure all songs start at a scene, that is devidable
through 5.

lo.key
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Re: Only trigger selected clips on scene launch?

Post by lo.key » Thu Apr 11, 2013 7:22 pm

i think the use of scenes in general is problematic. i much prefer to trigger clips independently, rather than an entire scene. but theres obviously a great range of approaches ;]

Buleriachk
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Re: Only trigger selected clips on scene launch?

Post by Buleriachk » Thu Apr 11, 2013 7:27 pm

The point is that that solution is an entirely artificial, awkward, and unnecessary. What if you wanted to use clips from one song into another? Or as series of clips?

It is like a dog trying to stand on three legs. It is never done well, but one is surprised it is done at all.....

And there are many, many other applications of Live other than the 5 scenes for song restriction. It is an artificial limitation that simply should not be, and a waste of time and screen space doing a workaround that shouldn't be necessary in the first place.

DrTone
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Re: Only trigger selected clips on scene launch?

Post by DrTone » Thu Apr 11, 2013 9:12 pm

Dunno if this helps, but there is a handy clip-mute function (at least as of L9). Just press 0 (Zero) to mute/unmute a selected clip (or note within a midi clip). A muted clip won't play on scene launch until you unmute and retrigger it. Simple way to create variations of a scene/midi clip.

Buleriachk
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Re: Only trigger selected clips on scene launch?

Post by Buleriachk » Thu Apr 11, 2013 9:34 pm

Now THAT is interesting, many thanks for the heads-up. Don't know if Clyphx will work with that command, but if it does (and I assume it will), one could automatically unmute the clip after a measure (or clip length), so it would be immediately available after launch, which would do what I want to do. I just checked, and the "muted" clip does stay that way when you save the set.

I didn't know about that, I must have missed it. Is that new in Live 9?
DrTone wrote:Dunno if this helps, but there is a handy clip-mute function (at least as of L9). Just press 0 (Zero) to mute/unmute a selected clip (or note within a midi clip). A muted clip won't play on scene launch until you unmute and retrigger it. Simple way to create variations of a scene/midi clip.

DrTone
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Re: Only trigger selected clips on scene launch?

Post by DrTone » Thu Apr 11, 2013 9:41 pm

Yep, it's a new feature afaik. Like it even better with muting/unmuting single notes. Eg. HiHats or shaker-hits: just select the line of notes in the midi-editor and mute/unmute the whole line.

Buleriachk
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Re: Only trigger selected clips on scene launch?

Post by Buleriachk » Thu Apr 11, 2013 9:52 pm

Yes, it is new (in "1.2.5 Improved Keyboard Workflow") in the "What's New" section of the manual.
(Actually, I had seen it before when I right-clicked a clip in Live 9; I didn't know about the "0" option, although I should have from the menu....)

However, a (Clyphx)) script will still required to turn (them) on after scene launch to be available (unless one points and clicks with the mouse), and others deactivated to prepare for the next scene launch. (Maybe a command to "Activate all Clips")?

I remember trying to do this with a Clyphx script, but the timing wouldn't work - the Clyphx command wouldn't activate/deactivate the clip in time to prevent it from launching.....

Still, it certainly is a step in the right direction.

(I kind of left the issue, since I've since been busy learning Maschine)

yur2die4
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Re: Only trigger selected clips on scene launch?

Post by yur2die4 » Fri Apr 12, 2013 12:16 am

I don't see any harm in implementing this feature.

I'm curious about specifics for the number of parameters one might want for it. There is the obvious 'only launch directly, not affected by scene'.

But should another clip be playing on the same channel, is that clip supposed to remain playing, or should it stop at scene launch?

The huge benefit of having it available is pretty much that it is kind of like jamming on the Drum Rack, except at the clip level. No one wants to have to juggle between a clip mindset AND a Drum Rack mindset, especially when they might already be playing a lead along to the track.

But for organization purposes, I can totally see having rows of steady loop based material like kick, perc, bass. But also one shot and delayed material at the whim of the performer.

It would absolutely up the game for that extra bit of sheen.

Of course, ....there really still IS the option to do it via Drum Rack haha

Buleriachk
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Re: Only trigger selected clips on scene launch?

Post by Buleriachk » Fri Apr 12, 2013 5:01 pm

There should be a second option: "Scene Launch Deactivate", where it re-activates immediately after the launch trigger has passed, but "Launch Deactivates" when the same Scene launches again....

dboy
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Re: Only trigger selected clips on scene launch?

Post by dboy » Fri Apr 12, 2013 9:26 pm

TYLRbass wrote:I'd hate to have to use a M4L device to do something so stupidly simple but this might help us out in the meantime..

http://www.maxforlive.com/library/devic ... g-launcher
Tried this device and can't seem to get it to work at all.

TYLRbass
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Re: Only trigger selected clips on scene launch?

Post by TYLRbass » Tue Apr 16, 2013 2:24 pm

dboy wrote:
TYLRbass wrote:I'd hate to have to use a M4L device to do something so stupidly simple but this might help us out in the meantime..

http://www.maxforlive.com/library/devic ... g-launcher
Tried this device and can't seem to get it to work at all.
Are you using Live 9? Might be broken in Live 9 due to changes in M4L.. that stuff is way over my head so I can't help you there.
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