Discuss music production with Ableton Live.
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dustbg
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by dustbg » Fri Nov 22, 2013 10:22 am
Hello,
I'm very confused which metering scale is used in AL9?
Is it VU or digital? If it is digital why it has +6? Tne maximum in digital is 0.
In manual is written:
Because of the enormous headroom of Live’s 32-bit floating point audio engine, Live’s meters can be driven far “into the red“ without causing the signals to clip. The only time that signals over 0 dB will be problematic is when routing to or from physical inputs and outputs , like those of your sound card, or when saving audio to a file.
But I can't understand which metering scale is used.
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Tarekith
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by Tarekith » Fri Nov 22, 2013 3:32 pm
It's dB Full Scale, so digital.
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dustbg
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by dustbg » Mon Nov 25, 2013 9:18 am
Then what does it mean +6???
Digital scale is up to 0.
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Tarekith
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by Tarekith » Mon Nov 25, 2013 10:11 am
In a 32bit floating point system like most DAWs use, you can actually represent numbers above 0. 0dBFS only becomes a limit when you use flixed point math.
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re:dream
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by re:dream » Mon Nov 25, 2013 10:52 am
So it's like values
below zero Kelvin.
But with sound, not temperature.

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invol
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by invol » Mon Nov 25, 2013 11:06 am
Also, don't confuse the metering scale with the volume fader's labeling. Tarekith is correct about 32 bit audio, but additionally, the +6 means you can add that much gain to the incoming signal, above unity gain, which is also labelled as 0. Don't confuse 0 dBFS , measured by the peak meters in Live, and the volume setting of 0 which means no change in dB to the incoming signal.
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fishmonkey
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by fishmonkey » Tue Nov 26, 2013 2:48 am
what 0 dBFS means is simply a convention based upon digital to analogue conversion. most devices that convert digital signals to analogue signals for playback will clip at a voltage level somewhere around 0 dBFS.
when processing audio inside the digital realm where you are just dealing with numbers there is no reason why you can't go above 0 dBFS, as Live does.
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mots
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by mots » Tue Nov 26, 2013 1:43 pm
Because of the enormous headroom of Live’s 32-bit floating point audio engine, Live’s meters can be driven far “into the red“ without causing the signals to clip. The only time that signals over 0 dB will be problematic is when routing to or from physical inputs and outputs , like those of your sound card, or when saving audio to a file.
but keep in mind that some effect behave differently at different levels. some distort at high levels. therefore keeping some sort of gain structure is always a good idea ! of course you dont need to follow the rules a closely as in the analogue world but it never hurts
http://www.soundonsound.com/sos/apr98/a ... cture.html