iPad

Discuss anything related to audio or music production.
beats me
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Re: iPad

Post by beats me » Fri Aug 29, 2014 4:53 pm

LoopStationZebra wrote:Android is also innovative in that when you delete an app from one area, you haven't actually deleted it from the phone because, um, you still find it on either one of the 4 home screens or buried in some fucking file folder somewhere.

:lol:

That’s a safety backup feature. :P

beats me
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Re: iPad

Post by beats me » Fri Aug 29, 2014 4:57 pm

I don’t know if this is still true but as one commenter said about the latest Android tablet release “literally dozens of apps available!” and yes, that was from a hater angle. :P Still that few tablet optimized apps available on Android?

H20nly
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Re: iPad

Post by H20nly » Sun Aug 31, 2014 4:47 am

no, there's a shit ton.

put an Apple logo on your matching lipstick case to really make the ladies jealous. :x

Tarekith
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Re: iPad

Post by Tarekith » Tue Sep 02, 2014 6:28 pm

Here's my ten favorite iOS music making apps right now:

http://innerportalstudio.com/my-top-ten-ios-apps/

What would you add?

beats me
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Re: iPad

Post by beats me » Tue Sep 02, 2014 10:08 pm

Tarekith wrote:Here's my ten favorite iOS music making apps right now:

http://innerportalstudio.com/my-top-ten-ios-apps/

What would you add?


I think that deserves its own thread instead of just being part of this one that is one hot mess away from being a former Disney Channel star. :x

yur2die4
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Re: iPad

Post by yur2die4 » Tue Sep 02, 2014 11:00 pm

On my phone I'm constantly using DM1 and Sunrizer. I have many many music apps but those are probably the two I'll use in 90% of situations.

When I see the iPad DM-1 I drool.

My only problem (not sure if this happens on iPad also) for DM1 is when I have Sync on and I jump back and forth between 16 and 32 step patterns, it flubs to various positions.

Traktor is also a definite favorite. It just feels really great to use. Everything works smoothly and as expected bit there is still a lot of roll for experimentation (like making a loop smaller and smaller before just back spinning the shit out of it for pure noise mayhem) but dJay is absolutely neck and neck work Traktor. It has nudging directly at your disposal along with harmonic options. Plus, I haven't tried it but there is their deal with downloading songs from the internet. Oh, their crossfader is more fun too :D

Tarekith
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Re: iPad

Post by Tarekith » Tue Sep 02, 2014 11:20 pm

I used djay for a long time too, definitely a good app as well.

Angstrom
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Re: iPad

Post by Angstrom » Wed Sep 03, 2014 12:49 am

Tarekith wrote:Here's my ten favorite iOS music making apps right now:

http://innerportalstudio.com/my-top-ten-ios-apps/

What would you add?
My all favourite is actually Propellerhead's Thor, because of the semi-modular approach of the routing section. I've got plenty of the other isynths, but Thor seems the most flexible to my preferred way of making sounds, which mainly involves stupid shit like routing the saturated output back to the filter input until it all sounds horribly unstable.

Tarekith
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Re: iPad

Post by Tarekith » Wed Sep 03, 2014 1:54 am

I want to love Thor so much, but that annoying white line that pops up for every control drives me bonkers. If we could turn that off, I'd probably replace Nave on my list with Thor.

beats me
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Re: iPad

Post by beats me » Wed Sep 03, 2014 1:19 pm

beats me wrote:
Sector

http://kymatica.com/Software/Sector

Another fun tool to play with. The demo video doesn’t really do it justice because it makes it look like a big glitch and chaos machine, and it can be, but it doesn’t have to be.

Basically drop in an audio loop and it chops it into 16 slices (or more or less). Then on each slice you can have it jump to any number of other slices in the loop as it plays and adjust the probability of which it will jump to or have it random.

To make it less chaotic you can also use the step sequencer to make sure it will always hit certain slices, like kick or snare, when you want them to in the pattern.

You can also assign a glitch, noise, or reverse effect to each slice and adjust the probability of how often that effect will happen when it hits that slice.

EPIC!

If you have like 10 minutes to kill use something like the DM1 drum machine app to create a drum pattern and then audio copy/paste it into Sector.
I think this deserves an honorable mention on the best iPad music apps list but I think the price scares some people. If you work with audio loops on an iPad I can’t think of a better app for adding interesting variety.

beats me
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Re: iPad

Post by beats me » Wed Sep 03, 2014 1:28 pm

Kymatica’s effects apps look pretty interesting too.

http://kymatica.com/Software/AUFX

Angstrom
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Re: iPad

Post by Angstrom » Wed Sep 03, 2014 2:20 pm

Tarekith wrote:I want to love Thor so much, but that annoying white line that pops up for every control drives me bonkers. If we could turn that off, I'd probably replace Nave on my list with Thor.
I think that line makes a little more sense when you drag your finger off the control (to the side) so you can now see the dial you are changing, and the white line then expands out vertically to show the 0-100% range, along with a line pointing to the parameter.
It's still a bit weird, but it works better if you do that.

beats me
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Re: iPad

Post by beats me » Wed Sep 03, 2014 2:43 pm

I don’t know about this white line thing but there’s nothing more off putting to a GUI than when a developer goes with stock iOS menu option format. Skeuomorphism all over the place and then simple blue text on a stark white background. Looked just as shitty with pre-iOS 7 standard format. :x

Angstrom
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Re: iPad

Post by Angstrom » Wed Sep 03, 2014 6:26 pm

I don't get the blanket hate for skeuomorphic GUI design, because good or bad design can be either flat or mimetic.

The primary function of a GUI is affordance, meaning: it should indicate to the user what the element actually does, through its form.

In the case of Apple's various ridiculed "desk-diary" app stylings the mimicry employed made no sense at all, because their apps were often so simple that the woodgrain effects served no real function. In those apps the textures and shadows did not indicate a function but merely provided dubious decoration. But that ridicule then triggered a blanket assumption that no application could ever have affordances improved by indications of depth, shadow, a groove,etc. I think this is incorrect, because it is well know that humans target aquire much better on elements with pseudo-depth, and pattern recogition of elements is improved where items conform to expectations.

Of course - It's possible to use flat design to indicate functional segmentation, but what is the aim of this? Surely providing Simplicity and speed in target acquisition! "I need the filter cut-off, aha, there it is!" . Fast.

When a designer employs the flat style they must include new ways to say 'this is the filter' and 'this is the cutoff', perhaps specific colouration is used, or perhaps the labels are more explicit "filter cutoff". There are trade-offs, and these trade-off often mean something is lost.

While it is fully possible to deliver a flat, simple, interface to demonstrate segmentation of function - quite often these designs fail when the interface is hard to understand, elements look too similar, elements are hard to find, elements are hard to determine the function of, elements are hard to separate.

I consider it totally fine to have a 'knob' with an indication of depth, and a pulldown menu without depth because I'm not being suckered into some fantasy that I'm looking at a physical Moog here, I am only using the pseudo-depth as an indication of the graphic element's usage.

Tarekith
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Re: iPad

Post by Tarekith » Wed Sep 03, 2014 6:44 pm

Angstrom wrote:
Tarekith wrote:I want to love Thor so much, but that annoying white line that pops up for every control drives me bonkers. If we could turn that off, I'd probably replace Nave on my list with Thor.
I think that line makes a little more sense when you drag your finger off the control (to the side) so you can now see the dial you are changing, and the white line then expands out vertically to show the 0-100% range, along with a line pointing to the parameter.
It's still a bit weird, but it works better if you do that.
I get the idea behind it, I just find it distracting and it honestly never really seemed to help me be more accurate adjusting parameters. As soon as I lift my finger off it usually jumps a teeny bit anyway.

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