
Push... TouchWheel !!!
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Valiumdupeuple
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Push... TouchWheel !!!
Last edited by Valiumdupeuple on Thu Dec 04, 2014 10:23 am, edited 1 time in total.
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irrelevance
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Valiumdupeuple
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Re: Push... TouchWheel !!!
Don't worry, it's already done 
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Valiumdupeuple
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ohigetbywithalittlehelpfrommyfriends
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Re: Push... TouchWheel !!!
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Last edited by ohigetbywithalittlehelpfrommyfriends on Mon Jan 12, 2015 2:47 am, edited 1 time in total.
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Valiumdupeuple
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Re: Push... TouchWheel !!!
great!
does it crossway/mess up PXT ?
a way do get it without creditcard ?
does it crossway/mess up PXT ?
a way do get it without creditcard ?
Re: Push... TouchWheel !!!
Curious, What does this one do that PXT doesn't?Tagor wrote:great!
does it crossway/mess up PXT ?
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TomViolenz
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Re: Push... TouchWheel !!!
This Modwheel also works if you are not in User mode I would guess.Willyum wrote:Curious, What does this one do that PXT doesn't?Tagor wrote:great!
does it crossway/mess up PXT ?
Re: Push... TouchWheel !!!
tks, that's work fine
Did you plan to had some new feature like in "pxt live plus"
the one who remember the last knob you touch on Push [or with the mouse] and after you can control with the touchstrip
Did you plan to had some new feature like in "pxt live plus"
the one who remember the last knob you touch on Push [or with the mouse] and after you can control with the touchstrip
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Valiumdupeuple
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Re: Push... TouchWheel !!!
Well, I have a sketch of this lying somewhere on my hard drive. But it would be an other device that could just sit on the master track in your template set.
It wouldn't make sense to implement it in TouchWheel, as its purpose would be to act on the application level, not just on a track one.
But it would need quite some head-scraching to make it not interfere with the various touchwheel devices in the set. I don't have plan to work on this right now.
It would be easier to do it if there was a native modwheel, but for the moment we have to deal with tricks like touchwheel, and we can't easily have tricks for everything working at the same time.
It wouldn't make sense to implement it in TouchWheel, as its purpose would be to act on the application level, not just on a track one.
But it would need quite some head-scraching to make it not interfere with the various touchwheel devices in the set. I don't have plan to work on this right now.
It would be easier to do it if there was a native modwheel, but for the moment we have to deal with tricks like touchwheel, and we can't easily have tricks for everything working at the same time.
