Problem pesists.
Now what?

This?M-bition wrote:Make your 32bit samples 24bit and try again
are you still getting the disk overloads?TomViolenz wrote:Finally did the firmware update for the SSD.
Problem pesists.
Now what?
I know it doesnt make sense and You may be right but if you do not try it you will never know..... and I do not think it works that way. The complete sample has to be loaded and read every time imo so that is hundreds of MB's per second.TomViolenz wrote:nah, the 32bit thing is beside the issue. An SSD should be more than able to handle that.
(Just doing the math here: in total 30 samples, clips and one shots playing at the same time. A 16 bar loop (ca. 30seconds) at 32bit is ca. 10MB big. So 0.33MB/s times 30 samples = 10MB/s. SATA II is at 300MB/s! And SSDs can easily saturate SATA II)
Besides I have loaded all the clips into RAM atm and the problem still persists.
I also have a condition how I can trigger the crash reliably, while it has been running smoothly before that no matter how many clips I ran.
The only consistant thing seems to be that I need to use follow actions for these crashes to happen. I wonder if it may be a bug after all.
So atm I don't use follow actions for that reason, which is not sooo bad, but I just feel a bit uneasy that it might crash when it's least welcome
But it works pretty much exactly like this. Yes, there is an audio buffer, but it is certainly not filled with the whole sample (a few seconds of it at most).M-bition wrote:I know it doesnt make sense and You may be right but if you do not try it you will never know..... and I do not think it works that way. The complete sample has to be loaded and read every time imo so that is hundreds of MB's per second.TomViolenz wrote:nah, the 32bit thing is beside the issue. An SSD should be more than able to handle that.
(Just doing the math here: in total 30 samples, clips and one shots playing at the same time. A 16 bar loop (ca. 30seconds) at 32bit is ca. 10MB big. So 0.33MB/s times 30 samples = 10MB/s. SATA II is at 300MB/s! And SSDs can easily saturate SATA II)
Besides I have loaded all the clips into RAM atm and the problem still persists.
I also have a condition how I can trigger the crash reliably, while it has been running smoothly before that no matter how many clips I ran.
The only consistant thing seems to be that I need to use follow actions for these crashes to happen. I wonder if it may be a bug after all.
So atm I don't use follow actions for that reason, which is not sooo bad, but I just feel a bit uneasy that it might crash when it's least welcome
I have 16 GB of RAM. The RAM monitor so far showns me that a good chunk of it is still free. So there is no paging happening.Because you loaded them all into RAM > you are using up a lot of your RAM > and to find new resources it might be that Live or your OS still reads them from disk.
No, not automatically. But if you use Sampler you can use its RAM toggle to load all the contained samples into RAM. Which is what I did.
I remember having disk overload issues putting all samples in RAM while having no problem turning RAM of.
I also suspect all the samples in Drumracks and or sampleracks are loaded automatically into ram which which takes up ram space also (perhaps for quick acces)
None of the clips have automation (basically all the automation is either already written into the audio when I recorded it, or added in this live performance step via the 7 different controllers I have connected.
edit;
Another thinking of me; having multiple clips of the same sample but with different automation in it will cause different multiple samples after all. 1 sample in 3 clips = 3 samples
Another thinking of me; having clips with automation will still cause your samples to be read. Sample can be loaded in RAM but not the automation
Another thinking of me; Follow actions with clips with different automation may give hiccups because a lot is happening and changing at the same time while 1st clip stops and next clip starts to play. Live may not like having automation and having follow actions at the same time in certain cases
I have seen it on occasion but rarely, and the last few times I managed to make Live crash via that one combination of actions that now reliably crash it, I haven't seen the D sign light up once.fishmonkey wrote:are you still getting the disk overloads?TomViolenz wrote:Finally did the firmware update for the SSD.
Problem pesists.
Now what?
Are you working with weaponized sound??TomViolenz wrote:But for the following mixing and mastering steps I want to have as much headroom as possible remaining.
Dunno if this is OT for the thread, but I just had this start happening to me too - same error, and Live is useless.florian_bl wrote:When you take a look at Console while Ableton Live is slow, do you see the whole log filled with messages likes this one?
20.09.15 17:20:07,429 Live[661]: assertion failed: 14F27: libxpc.dylib + 33325 [5C829202-962E-3744-8B50-00D38CC88E84]: 0x13
20.09.15 17:20:07,435 Live[661]: assertion failed: 14F27: libxpc.dylib + 33325 [5C829202-962E-3744-8B50-00D38CC88E84]: 0x13
20.09.15 17:20:07,441 Live[661]: assertion failed: 14F27: libxpc.dylib + 33325 [5C829202-962E-3744-8B50-00D38CC88E84]: 0x13
Maybe a few hundred of them per second? This is what happens on my computer when it gets slow and Live becomes unusable. Would be intersting to see if it is the same problem that you are experiencing.