randomise claps

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hickups
Posts: 4
Joined: Fri Jan 22, 2016 3:58 am

randomise claps

Post by hickups » Fri Jan 22, 2016 4:02 am

Hi,

i want to randomise claps positions to make them make them sound more human.
I tried using grooves but they tend to only affect the positions between kicks and snares and not the actual snare positon which i need for this.

Any suggestions?

chapelier fou
Posts: 6358
Joined: Mon May 15, 2006 12:15 pm

Re: randomise claps

Post by chapelier fou » Fri Jan 22, 2016 7:41 am

Resample your claps, so it has a small silence in the beginning. Then, automate the start point, or drop a M4L Lfo to modulate it.

OR

Resample X times your clap, with different amounts of silence and different starting points.
Drop them all in a instrument rack within the drum rack, give them all a one-note zone. Re-pitch them accordingly to their relative position to the C2 or whatever note slot in the drum rack. Drop a Random midi effect before, adjust the range and sub/bi/up parameter to match the number and disposition of your claps.
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Idonotlikebroccoli
Posts: 1205
Joined: Thu Aug 11, 2005 12:29 pm
Location: Norway

Re: randomise claps

Post by Idonotlikebroccoli » Fri Jan 22, 2016 11:57 am

Load a standard quantize groove. Turn down quantize and turn up random. 1/32 results in slight randomness, while 1/4 results in a bit more.

Note: the clap must be playing in its own MIDI clip. In a Drum Rack clip, all sounds are affected by the groove.

I know some people prefer loading samples directly into arrangement view. What you can do, is simply consolidate all the claps (ctrl+j), and apply groove to the clip.

Image

hickups
Posts: 4
Joined: Fri Jan 22, 2016 3:58 am

Re: randomise claps

Post by hickups » Fri Jan 22, 2016 4:04 pm

Thanks! That last one worked 8)

hickups
Posts: 4
Joined: Fri Jan 22, 2016 3:58 am

Re: randomise claps

Post by hickups » Fri Jan 22, 2016 4:38 pm

Is there a way to randomly change pitch aswell?
i dropped the 'pitch' module under midi effects at the beginning of my clip but it doesn't do anything.. it mutes the sound completely.

dubxile
Posts: 80
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Location: New Zealand
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Re: randomise claps

Post by dubxile » Fri Jan 22, 2016 10:55 pm

you could put claps through a wet delay and using a random lfo mapped to delay time so that the claps are delayed randomly 1 to 10ms.
could use another random lfo to change pitch transpose semi tones

Idonotlikebroccoli
Posts: 1205
Joined: Thu Aug 11, 2005 12:29 pm
Location: Norway

Re: randomise claps

Post by Idonotlikebroccoli » Fri Jan 22, 2016 11:34 pm

Randomly changing pitch for each MIDI note in Simpler:

Go to "Controls" tab, choose random waveform, set it to the slowest value, activate "R" (retrigger).

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