Managing project files in m4l

Learn about building and using Max for Live devices.
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staplesyrup
Posts: 75
Joined: Thu Jul 05, 2007 9:56 am

Managing project files in m4l

Post by staplesyrup » Mon Apr 25, 2016 12:31 pm

say a frozen device uses a particular patch X which I have in my search path.
If I edit the patch X , the device still uses The old version , and when I unfreeze it a project folder gets put in max7/max for live devices, containing the old patch X, which it refers to over the new one.

That sort of makes sense, but if I try to add, say a bpatcher to my device, that uses the new patch X, or I try to replace the bpatcher file with the new patch X, I can't shake the association to the old patch X. The only way I know to do this is to delete the old file version in the project folder first, using the finder, which seems a bit clunky.

With regular max projects I can specify which files are global and which are local, but I can't work out how to deal with this in m4l projects (every device is a project apparently)

Any ideas how we're supposed to update files in m4l devices or manage m4l global/local files?

chapelier fou
Posts: 6355
Joined: Mon May 15, 2006 12:15 pm

Re: Managing project files in m4l

Post by chapelier fou » Mon Apr 25, 2016 4:32 pm

I'd love to know that as well.
And if there's a way to make older versions of devices disappear from the browser.
MacBook Pro 13" Retina i7 2.8 GHz OS 10.13, L10.0.1, M4L.
MacStudio M1Max 32Go OS 12.3.1

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