Deadmau5 Latency Issue tracking vocals

Discuss music production with Ableton Live.
braduro
Posts: 300
Joined: Wed Aug 31, 2011 12:03 am

Re: Deadmau5 Latency Issue tracking vocals

Post by braduro » Fri Mar 31, 2017 2:31 pm

Good to hear from you Fishmonkey. Sends Only output still requires that the recording track be monitored of Incoming audio. So I don't believe your approach would do better to avoid the latency of the recording on the monitored track. Yes, it does address the wet-only signal in a nice way, and certainly doesn't effect recording where one chooses to send the output to, so we're good there.

It's not so much that I think a small shift in the vocal effects will throw off the performer. It's more that when the recording is complete, that shift will be reflected in the position of the clip. (That's not due to when the artist hears themself-it's still direct monitored. It's due to the fact that the recorded track has monitoring IN engaged, even if the artist isn't listening to that playback.) Thus far the best solutions I can think of are:
1) skip giving the tracking artist a vocal channel strip within Live
2) insert a small hardware effects box on the headphone output
3) use the raw recording as a guide for shifting the resulting recording of the compressed vocal track (which is the one feeding the other effects.)

fishmonkey
Posts: 4479
Joined: Wed Oct 24, 2007 4:50 am

Re: Deadmau5 Latency Issue tracking vocals

Post by fishmonkey » Sat Apr 01, 2017 1:53 am

since your overall latency is very low anyway, have you tried ditching direct monitoring, and monitoring everything through Live?

alternatively, you could have a shadow track that you use for monitoring through Live (with monitor In/Auto), and a separate track that is recording with monitor Off. later you would then delete the recording on the shadow track. note that since you would need both tracks to be armed, you need to turn off exclusive arm in the Live prefs...

braduro
Posts: 300
Joined: Wed Aug 31, 2011 12:03 am

Re: Deadmau5 Latency Issue tracking vocals

Post by braduro » Sat Apr 01, 2017 3:36 pm

Yes, having 2 tracks recording with my outboard compressor-that's an option. Like in my picture on pg 2, I already have 2, but ones going straight. Thanks! Just a matter of reallocating my tracks, as my tracking template is perfectly bankable on the Push.
As for not direct monitoring, I did find the slight chorusing of monitoring playback to not be my first choice, but hey, if the point is to help the performer with some fullness, this could be an ad hoc way to go about it...
Last edited by braduro on Sun Apr 02, 2017 4:56 pm, edited 1 time in total.

fishmonkey
Posts: 4479
Joined: Wed Oct 24, 2007 4:50 am

Re: Deadmau5 Latency Issue tracking vocals

Post by fishmonkey » Sat Apr 01, 2017 9:24 pm

braduro wrote: As for not direct monitoring, I did find the slight chorusing of monitoring playback to not be my first choice, but hey, if the point is to help the performer with some fullness, this could be an ad hot way to go about it...
by chorusing i'm guessing you are talking about slight phasing on the vocal? there shouldn't be any phasing unless you are monitoring the vocal through two separate routings.

braduro
Posts: 300
Joined: Wed Aug 31, 2011 12:03 am

Re: Deadmau5 Latency Issue tracking vocals

Post by braduro » Sun Apr 02, 2017 5:05 pm

That's true. It was probably in my imagination-grabbing the first open-back headphones available and expecting to hear my actual voice locked in with the playback. Really wasn't an issue at all when I had proper closed-back headphones.

Frankly, the effects on the voice as reference are just as much a distraction as they are a supplement the other half of the time. If the reverb isn't in tempo, if the delays don't build upon on the direct source nor offer the right perspective or proportion, there's no point to use them in the first place-it won't encourage a better performance...

So in that case, playback monitoring wouldn't overtax my tracking session.

Really appreciate your talking this through with me

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