Anyone else experiencing these problems?
Thanks




Hey I've got the same issue, im not to sure how to fix this (change to gl2 or gl3) could you give me a walkthrough on what you did to fix this? Thank you so much
Hmm, so your issue is coming from elsewhere... Can you provide some details about your setup?
Display: 42inch 4k tv (wouldn't be surprised if the scaling were messing with it)[jur] wrote: ↑Sun Mar 14, 2021 4:39 pmHmm, so your issue is coming from elsewhere... Can you provide some details about your setup?

Can you report this to [email protected] please?Dysfaction wrote: ↑Tue Mar 23, 2021 12:06 pmmacOS High Sierra 10.13.6
MacBook Pro Late 2013 15 inch connected via HDMI to external 27 inch 1080p monitor by HP
Ableton Live 11.0.1
max 8.1.10
I have the same issues with all the inspired by nature devices.
When I open the patch in max it scales correctly:
Debug efforts:
- Manually update max from 8.1.9 to 8.1.10
- Changing display resolution on MacBook Screen and external Monitor
- Uninstall and reinstall the Inspired by Nature pack
- Tried to switch from OpenGL 2 to 3 (GL3 not available for me so default was already GL2)
- Change Live's Zoom Display value
- Change Live's Theme
None of the above fixed it.
Then I tried and unplugged my external Monitor and it scaled correctly!
Funny enough plugging it back in - the gui stayed scaled correctly as well on the external monitor.
So it must have something to do with max not detecting the current main display when more than one is used.
My MacBook's Retina Display has a higher native resolution than my external monitor which makes me guess that max thinks its active on the Mac's display instead of the external one, hence the wrong scaling.
Please fix this.
EDIT:
When deleting a device after unplugging and replugging the external monitor, the scaling is wrong again. So this is just a tempoary workaround.