Rendering Individual Tracks Never Works

Discuss music production with Ableton Live.
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MCL
Posts: 18
Joined: Thu Dec 29, 2005 6:13 pm
Location: Pittsburgh/Detroit

Rendering Individual Tracks Never Works

Post by MCL » Sat Feb 11, 2023 5:51 pm

Live 11.2.7
Windows 10 Pro
i9-9900K processor
32GB memory

So I've worked with Live since it first came out, but I've really only used it before for specific tasks and live performances. Since the end of the year I've been trying to move away from Pro Tools and work exclusively in Live.

So far in Live I have not been able to successfully render individual tracks, - not once. During my attempts at rendering, my CPU shows less than 3% usage and memory may be around 10-20% usage. My plugins are always up to date and they all paid for, high-end stuff that cost me thousand$. My studio PC is dedicated to nothing but music production and is not even connected to the internet. - So I don't think this is a resource issue.

Is this a known issue with Live? I've seen comments here that the rendering needs to be rewritten and has always been bad.

At this point I'm thinking of never doing another session in Live aside from looping and slaving like I used to. This is a super time suck and is costing me money.

Thanks in advance for your comments/solutions.

RobrechtV
Posts: 231
Joined: Sat Feb 18, 2017 1:32 pm

Re: Rendering Individual Tracks Never Works

Post by RobrechtV » Sat Feb 11, 2023 8:28 pm

What does "not been able to successfully render individual tracks" mean? I assume you are talking about exporting audio: you mean the rendering is interrupted? Or you don't end up with a rendered WAV file at the end? You get a file but it contains errors?

I've never had any problems exporting audio, whether a complete project or individual tracks, or a time selection of selected tracks, from projects with ridiculous amounts of recorded audio, instrument tracks rendered on the fly, ludicrous effects chains... all running at once. So I wouldn't say it's a weakness of Live, sounds more like a specific problem you could hopefully solve.

Do you have any outboard instruments or effects forcing you to render in real time? In that case, it's always a good idea to freeze those tracks first and then render the project, so your computer can do it at its own pace.
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