extensive input processing through plugins

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unguitar
Posts: 19
Joined: Sun Mar 26, 2006 10:41 am
Location: italy
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extensive input processing through plugins

Post by unguitar » Fri Apr 14, 2023 9:20 pm

Hello,
moving from old-school rack processors to Audiomulch many years ago. After Audiomulch I tried many other applications to process my input but none has offered me the routing flexibility, deep midi control and stability I could have on that sadly abandoned software.
Since then I jumped through many similar applications with poor success, I like to support small developers but unfortunately I've not been lucky to find the right one so far.
I tested Live many years ago and it seemed that it wasn't able to deliver what I was looking for, I would like to give it another try now so I would like to hear from those who are using Live as a processing and routing environment.
I've installed Live 11 Lite on 13" Macbook Pro.
This is what I want to do:
Signal routing: split a single input signal to three different "racks". Each rack contains a different chain of plugins, each rack's output goes to main output.
Midi control: each rack has a specific midi cc setting its input volume.
Preset/scene management: a single preset should allow me to recall the state of all the plugins contained in the scene, without stopping the audio engine.
Many thanks for your time and help.

_luca formentini_
http://www.unguitar.com/
https://lucaformentini.bandcamp.com/
Macbook Air M3 with RME Babyface Pro
Mac Mini Pro M4 with RME UFX+

Greenapples2019
Posts: 283
Joined: Wed Apr 10, 2019 6:43 pm

Re: extensive input processing through plugins

Post by Greenapples2019 » Sat Apr 15, 2023 6:41 am

Hi, yes I believe all of those are possible using chains and macro variations, the manual and/or YouTube will show how.

silentio246
Posts: 112
Joined: Thu Jan 26, 2017 2:31 pm
Location: Germany NRW

Re: extensive input processing through plugins

Post by silentio246 » Sat Apr 15, 2023 10:54 am

A few things come to my mind:

When using cpu-demanding plugins, you should distribute your plugins across different tracks/channels, in your case: three tracks, each with its rack.

For parallel processing the chain selector of a rack works as a on/off switch for the plugin, except that time based plugins will not stop immediately but fade out (delay,reverb), because the chain selector selects the plugin-input (pre), not the output. This could be useful.

Plugin states can be recalled as a standard vst preset by pgm and bank change within a midiclip on another track, which is routed to the plugin.

Track parameters and macro variations of the rack can be stored in dummy (audio) clips in the plugin tracks.

Track and plugin parameters can be stored in dummy (audio) clips by a Live device script called ClyphX (function is called snap action).

Input volume can be realized with the utility plugin in Live. Gain can be midi mapped.

By recalling a scene (with the containing clips in the tracks) you should be able to change the plugin/track states of each track.

Hope that helps.

unguitar
Posts: 19
Joined: Sun Mar 26, 2006 10:41 am
Location: italy
Contact:

Re: extensive input processing through plugins

Post by unguitar » Sat Apr 15, 2023 3:51 pm

thank you so much @silentio246 this is what I needed to know before getting deeper.
all the best,
Luca
Macbook Air M3 with RME Babyface Pro
Mac Mini Pro M4 with RME UFX+

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