Live 12 CPU spikes/dropouts when Arming/Disarming tracks
Live 12 CPU spikes/dropouts when Arming/Disarming tracks
So, I was having an issue where I would get pops when arming and disarming tracks which are playing audio/midi. I was able to resolve it by disabling Delay Compensation (which is a setting I would like to have enabled, so this is a bit of a bummer). The issue would persist with any buffer setting. I need low latency for playing live, so I usually have it set to 128. Any ideas how to resolve this without having to disable Delay Compensation? I’m on the latest version of 12.0.5. Windows 10. I also have Keep Latency switched on, on all my tracks. Thanks!