Notes Cut Off In Impulse

Discuss music production with Ableton Live.
Plectrum Pete
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Notes Cut Off In Impulse

Post by Plectrum Pete » Thu Oct 13, 2005 3:31 pm

When I trigger really quick notes in succession (like a drum roll) from my Roland SPD-6 Percussion Pad i find the drums in Impulse cut each other off- like Impulse can't keep up. This doesn't seem to happen when I'm triggering sounds in RMIV. It seems worse with long sounds, like a snare with a long decay. Anyone else experience this? Is there a polyphony limit in Impulse?

mike holiday
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Post by mike holiday » Thu Oct 13, 2005 5:23 pm

i experience this with my roland r-70 to trigger hits in impulse...it plays the hits fine...they just dont get recorded...i was thinking my roland didn't send long enuff messages.

dj_statikfire
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Post by dj_statikfire » Thu Oct 13, 2005 5:34 pm

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fluid
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Post by fluid » Thu Oct 13, 2005 6:55 pm

I get the same problem, like if I trigger/program a 16th note ride pattern, some of the "tails" get cut off at random. Very annoying.

leisuremuffin
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Post by leisuremuffin » Fri Oct 14, 2005 9:26 am

yep, this is something that started happening in live 5. notice that the impulse in 4 doesn't do it.

I've never been able to get it to do it regularly tho. I've tried a bunch of times to save a set that always did it so i could send it to the abes.

very strange.

.lm.
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Kodama
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Post by Kodama » Fri Oct 14, 2005 5:56 pm

Crap, trying to convince my drummer buddy to use Impulse.


Hope they get this fixed :?
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Chris J
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Post by Chris J » Sat Oct 15, 2005 10:43 am

don't you think it's polyphony related.
say you you trigger 10 long cymbals in a row, if impulse is limited in polyphony, and all slots are playing, some sounds have to be cut off to play the newly triggered one.
People with old samplers know what I'm talking about
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minimal
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Post by minimal » Sat Oct 15, 2005 12:29 pm

Chris J wrote: People with old samplers know what I'm talking about
:D

mike holiday
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Post by mike holiday » Sat Oct 15, 2005 5:35 pm

i love impulse and don't find if buggy at all


i just can't record notes properly with an old drummachine i don't use anymore

(keys...computer keys, pencil, no problam!)

ishimaru
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Post by ishimaru » Sat Oct 15, 2005 8:18 pm

Try fooling with the midi sync settings in live and if your using a mac the coremidi settings as well. :)
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leisuremuffin
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Post by leisuremuffin » Mon Oct 17, 2005 12:21 am

Chris J wrote:don't you think it's polyphony related.
say you you trigger 10 long cymbals in a row, if impulse is limited in polyphony, and all slots are playing, some sounds have to be cut off to play the newly triggered one.
People with old samplers know what I'm talking about
No, because live 4's impulse does not behave the same way with the same exact samples.


I'm going to cross post this in bugs and problems.


.lm.
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computo
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Post by computo » Mon Oct 17, 2005 4:44 am

leisuremuffin wrote:No, because live 4's impulse does not behave the same way with the same exact samples.


I'm going to cross post this in bugs and problems.


.lm.
actually, they may have lowered the number of polyphonic notes.

Could be a lot of reasons to do this...

mosca
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Post by mosca » Mon Oct 17, 2005 8:33 am

ableton need to fix impulse

it's broken and has been since it came out

c'mon abe's - fix this bad boy and give us 'the' killer drum machine we all want

Johnisfaster
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Post by Johnisfaster » Mon Oct 17, 2005 7:58 pm

it doesn't seem broken to me at all.... I just used my nord with the arpegiator set extremely fast to record what appears to be 96th notes(? maybe) into impulse and it recorded and played back with no problem. running several instances all recieving lots and lots of very fast note data and all working fine...
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.

fluid
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Post by fluid » Mon Oct 17, 2005 8:10 pm

Johnisfaster wrote:it doesn't seem broken to me at all.... I just used my nord with the arpegiator set extremely fast to record what appears to be 96th notes(? maybe) into impulse and it recorded and played back with no problem. running several instances all recieving lots and lots of very fast note data and all working fine...
I don't think with 96th notes you would be able to tell if each note was decaying correctly. Load a ride cymbal (long decay), set the tempo to around 100 bpm, and program a 16th note pattern. You will hear notes getting randomly cut off.

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