Drop outs in 12.4 and Sequoia. Anybody else here having the same issue?

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spanktron
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Joined: Wed Feb 17, 2010 5:17 pm

Drop outs in 12.4 and Sequoia. Anybody else here having the same issue?

Post by spanktron » Tue Jun 30, 2026 11:24 am

Hello there.

So in recent months i noticed that i am having constant issues with Live when i was using 12.4 Beta.

Now i have the same with the Official 12.4 latest release and wanted to see if anyone has had similar experiences so i know it is not only my
System that has the issue.

Am on Motu Ultralite Mk5 with latest drivers, Sequoia, Macbook Pro M4 with 24gb ram , Cpu does not hit more than 20% in my latest test.

I tried Different Audio Interfaces, sample rates and also using the internal Macbook interface.
Makes not Difference


When i switch between modes in Tone Projects new Uni-L plugin i get click noises, the same in Invisible limiter G2,
If i drag and drop any plugin into a session i get a few ms of silence or in other words „you can hear that i am inserting a plugin“.
If i switch a plugin On-Off the same.

These artefacts can also occur when simply recording through external gear with no plugin and it then gets baked and printed into the waveform
Where i hear a crack if i zoom in the waveform is completely flat or in other words there is not information for a few ms and
then it continues normally. This clicks can occur anywhere.

At present i cannot export anything that is even remotely related to „critical" as i would have to listen and investigate every second of it to make sure no silence and artefact parts are being induced on the exported files which some times are so minuscule one might miss some with tired ears

Is it normal to have small clicks liek i describe? i.e when switching things in Plugins. I cannot for the love of God remember this happening in the past

Has anybody else had issues with Live 12.4 and Sequoia ?

UPDATE: I just tried Reaper and also get clicks when switching through modes. Am i missing something? Was it always like this?
Now i have to replicated Recording through external Gear scenario in order to replicate the workflow and see if the Renders also contain errors

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