soundonsound performance flow

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KU
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soundonsound performance flow

Post by KU » Sat Dec 24, 2005 8:20 pm

My live performance setup is designed from a Sound-on-sound looping perspective. The idea is to have the midi clock/loops serve the organic creative process. My style fuses hippie jazzfunk and Deep house in tempos under 125bpm.

Typically I start out improvising at the guitar or vocals with no midi clock, and as the feel solidifies I TAP in the tempo, which triggers a Hihat/snare loop in my in ear monitors only. I then loop the guitar, and play any percussion and bass parts via MIDI. I will then start mixing in Loop elements and dubbing out/mixing what I have. Then I may add and layer my own vocal elements, and prepare for some major transition to create an A/B part for my current song. Finally I may mix out of my "song" DJ/House style into some track from my collection in order to reset my loops/midi tracks and then build the next piece.


2 guitar tracks, 1 Vocal track - each with a sound-on-sound VST plugin (Angstrolooper/Loopy LLama)

I use the 2 guitar tracks as part A/B (like boomergang)
All major sound-on-sound functions mapped to FBC1010>Bomes

A single button is mapped to multiple Keystrokes, such as (Rec Looper A/Mute Looper A/RecLooper B/Mute Looper B)

I then have 4 tracks setup like a DJ mixer with lots of edits of Deep house percussion/drum/track elemetns.

4 Midi tracks are used which all go to outboard gear: Roland HPD15 (2 Tracks) Handrum, and Roland MVS-1 for Bass/strings.

The HPD15 has local control on, and also records MIDI tracks in live. I always use blank midi tracks, there are never predone sequences on any of my midi tracks. The 2 HPD15 tracks have independant Velocity/Random controls, yet go to the same channel - this is to layer percussion parts from the same patch and independantly control velocities. I am unable to use multiple channels because of the Local Control being on. I chose to do this to remove MIDI lag and retain simplicity.

I love the Live Arpeggiator for bass... it is my dear dear friend.

I use a non latching footswitch seperate from my FCB1010 for OVERDUB, so that I am overdubbing midi ONLY when it is being held down.

All audio goes into the soundcard and routed to one of three Busses which have FX/Filters/delays etc.
:D

Machinate
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Re: soundonsound performance flow

Post by Machinate » Sun Dec 25, 2005 4:04 pm

Very cool description! I reckon my new live set will turn out somewhat similar to yours. Any potential pitfalls? Like delays glitching when tapping tempo,? How long does the reset procedure take you?

I've just received the final part for fixing my headset (damned expensive y-shaped shrinkage stuff) and I'm so eager to get started again
KU wrote:I use a non latching footswitch seperate from my FCB1010 for OVERDUB, so that I am overdubbing midi ONLY when it is being held down.

All audio goes into the soundcard and routed to one of three Busses which have FX/Filters/delays etc.
:D
Two very nice tips! I had never thought of of using a non-latching! :roll: :idea:
mbp 2.66, osx 10.6.8, 8GB ram.

TheAnimal
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Post by TheAnimal » Tue Dec 27, 2005 1:56 am

Nice workflow. But why do you need the extra footswitch? Can't you set something like toggle on/off for each footswitch on the FCB?

KU
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extra switch

Post by KU » Tue Dec 27, 2005 9:09 pm

TheAnimal wrote:Nice workflow. But why do you need the extra footswitch? Can't you set something like toggle on/off for each footswitch on the FCB?
I jump between 4-5 banks on the FCB1010 often to control the looping functions, mutes, FX, etc. I like having the seperate footswitch going directly into my Ozonic so that no matter what FCB1010 bank I'm in I can Overdub Midi. Also, I place this extra footswitch right under my ozonic/mixercase (like a sustain pedal) - while my FCB1010 is near my micstand, and facing the audience.

KU
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Re: soundonsound performance flow

Post by KU » Tue Dec 27, 2005 9:19 pm

Machinate wrote:Very cool description! I reckon my new live set will turn out somewhat similar to yours. Any potential pitfalls? Like delays glitching when tapping tempo,? How long does the reset procedure take you?

I've just received the final part for fixing my headset (damned expensive y-shaped shrinkage stuff) and I'm so eager to get started againTwo very nice tips! I had never thought of of using a non-latching! :roll: :idea:
I will rarely tap a tempo while live is running, it's almost exclusively to start live from a stop position. I do use the internal FX on my voice, etc - but I havn't noticed any glitching yet.

The reset procedure currenlty involves setting the Feedback to 0, so it requires a the loop to go through a full cyle to reset :x .

I'm still not gigging with this setup, but I am getting very stable results so far. Angstrolooper is much smoother than the Rekliner Loopy Llama (IMO). The real pitfall is managing the A/B looper setup. Things can go very wrong if you switch back to loop A, without turning the REC OFF on loop B.

:idea: Non latching is great for lot's of other stuff too, like delay/FX sends, etc!

EricP
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Location: Paris

Post by EricP » Fri Dec 30, 2005 6:37 pm

guys, one question for you :

how did you manage to map the Angstrolooper controls to midi ?

I tried the following as suggested in Angstrolooper manual : "13 : Midi Learn – click this button then twiddle the control you want to learn on the looper (a little red midi icon should appear), like turn it a bit or flick back and forth on it if it is a button. Then turn the control on your midi device – the red midi icon should disapear and the control should now be mapped."

but no luck ...

any help appreciated. I love angstrolooper

EricP

Machinate
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Post by Machinate » Fri Dec 30, 2005 7:10 pm

hey eric.

Just drop it into a track, click the little arrow in live that reads "show device parameters" or something, and you can see all the parameters, and use midi assign in Live to do your thing.
mbp 2.66, osx 10.6.8, 8GB ram.

EricP
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Location: Paris

Post by EricP » Fri Dec 30, 2005 8:56 pm

great ! just work like a charm

thanks Machinate you're a genius :D

KU
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Rekliner

Post by KU » Mon Jan 02, 2006 12:23 am

looks like the long awaited update of Rekliner Loopy Llama is out. It does have the useful feature now of syncinc to transport, meaning that if you Stop, or back up live a few beats your Loop will stop/follow also. That rules!

I'm about to try it out.

:P

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