Using Trigger Finger and Live as an MPC->>>Tips

Share your favorite Ableton Live tips, tricks, and techniques.
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deckme(N)tal
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Using Trigger Finger and Live as an MPC->>>Tips

Post by deckme(N)tal » Mon Jan 09, 2006 9:31 am

I was looking for a way to use my Trigger Finger with ableton as an MPC for live and studio situations...
I had this problem: i wanted to add elements in the making of the loop without erasing the precedent ones...
When you set a loop in the arrangement view and record clips in it, each time a loop begins you will erase what was written before in the same track...
So i did like this...
1-8 pads of the finger trigger are assigned to Impulse using Midi Channel 10
2-I made a live set with 8 midi channels with simpler in it, the first one is receiving midi from finger trigger channel 1, the second one from finger trigger 2 etc...
3-8 pads of the trigger finger are set to send C1 note message, the first one through channel one...the second through channel 2 etc...
4-So each of these pads triggers a simpler sample of your choice...(you can have full controls on your samples)
5- you create a scene with clips with the same quantization and same number of bars....and here u go...
you can even apply record quantization to each sample...as everything is triggered through midi...
here u go...mpcesque simulation...but you can have different effects on each track etc.... 8)

mr-e
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Joined: Thu Dec 30, 2004 7:43 am

Post by mr-e » Mon Jan 09, 2006 3:57 pm

When you set a loop in the arrangement view and record clips in it, each time a loop begins you will erase what was written before in the same track...
1) create a new clip (1/2/... bars long) in the session clip and launch it
2) open the notes editor of the clip
3) start smashing your triggerfinger
--> each pass is overdubbed and what's more , all new notes are selected , so with 1 press of the delete button all changes since the last time you deselected the notes or you pressed delete are removed and you can try again without erasing earlier passes

deckme(N)tal
Posts: 465
Joined: Thu Jun 23, 2005 10:48 am
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Post by deckme(N)tal » Mon Jan 09, 2006 4:16 pm

yes...that's right for drums (short samples) with midi clips using impulse...but i wanted to trigger longer audio samples an loop them on the fly, without erasing them each time i try to add another hit on the same track (that's what happens if u do it the audio way on the arrangment track) so there is the midi-simpler work around...basically it emulates as a mpc works...correct me if i am not right..thanks

mr-e
Posts: 344
Joined: Thu Dec 30, 2004 7:43 am

Post by mr-e » Mon Jan 09, 2006 6:44 pm

hmm , overdubbing an audiotrack , not so simple idd , i'd have to try a couple of things out at home before posting stupidly dangereous ideas like rerouting an audiotrack to itself while merging it with new audio input ... something tells me this will only cause feedback

ReverendShank
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Post by ReverendShank » Thu Jan 12, 2006 5:58 am

I don't know if this had occured to you, but you can create 16 different tracks, and load them with your samples (drums or stabs, loops, whatever). Turn off the warp function! Then route all of the tracks to "sends only." Then route the output of the selected send to a new audio track and arm the track. Then hit [ctrl+m], activating your midimap fuction and map the play button of each of the track's clips to a pad on your triggerfinger. This gives you 16 different sounds, each with there own effects possibilities. Then after recording your beats, you can chop them up and overlay more tracks using those audio files. Granted this does not afford recording of midi, but you can loop your performance and overdub in arrangement view. I, however, recommend you create a new track just for playback of your new loops, and work in session view; also create new clips in different scenes as you record them. Provided your new clips are default warped and looped, this should be easy. The last option is to resample your work as you add to it. Enjoy!
RevShank

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