Delay compensation problem..

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Poster
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Delay compensation problem..

Post by Poster » Fri Mar 03, 2006 9:31 pm

Live 5.0.3
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set up:
- 1 midi track with Impulse..
- 1 midi OUT track to hardware..
- 1 audio IN track from hardware..

using delay comp. on midi OUT track to hardware is causing:

- the 'follow cursor' in the Impulse midi track is visually totally out off sync..
- the volume signal level of the Impulse midi track is visually totally out off sync..

macdeath
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Post by macdeath » Sat Mar 04, 2006 9:09 am

you see this with Lives auto delay compensation??? (options/delay compensation)
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Post by Poster » Sat Mar 04, 2006 2:04 pm

yep..
if I delay a track, the other tracks are visually delayed...

timothyallan
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Post by timothyallan » Sun Mar 05, 2006 5:37 am

This has been discussed before in other threads, it's just the way it works. Can't remember if there was a good reason for it, but everyone is in the same boat.

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Post by Poster » Sun Mar 05, 2006 11:51 am

timothyallan wrote:it's just the way it works. .
but this isn't the way it should work imo//
I orientate with my ears and eyes..

so now my eyes are lying to what my ears hear..

timothyallan
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Post by timothyallan » Sun Mar 05, 2006 12:13 pm

oh no, i didn't say it was the way it should work, it's just the way Live works :)

huffcw
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Post by huffcw » Mon Mar 06, 2006 9:21 pm

Then they should fix it!

Alex
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Post by Alex » Tue Mar 07, 2006 12:49 am

Hi folks,

as it was already mentioned in this thread the reported behavior is how it works in Live. It is based on the current implementation of the delay compensation which is sitting "behind" a track's level meter. So two tracks playing the same audio but with different delay compensation values will look the same concerning their level meters but sound different concerning the audio.

This issue is on the list but I can not say how and when we will be able to address this.

regards,
/Alex

huffcw
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Post by huffcw » Tue Mar 07, 2006 1:29 am

Yeah - it seems like the meters really need to be in sync with what you hear for them to have any use while mixing. It's definitely a feature that I would like to see corrected.

Does anyone know how this works in other programs, such as Sonar?

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