Skywalk - tech breaks
Skywalk - tech breaks
Revised edition.
http://www.stevenfoulds.co.uk/tracks/sk ... lk_new.mp3
would appreciate any feedback guys , i think it may be a little muddy.
http://www.stevenfoulds.co.uk/tracks/sk ... lk_new.mp3
would appreciate any feedback guys , i think it may be a little muddy.
Last edited by jeskola on Wed Jun 21, 2006 9:38 am, edited 1 time in total.
Very nice. I like the composition a lot! Very chill, with just a touch of darkness. I think the drums could use a little more variation between the long loops, but that's just me.
Also, try increasing the attack time on your drum compression (if you're using it). It seems that the kick is lacking transients in the attack phase.
I'd roll off a touch of the bottom end on some of your harmonic elements. The drums seem EQ'd pretty well (I like my snares sharper, but that's just personal preference). I think that the undulating low sound is competing with the arpegiated bassline for "low space". I would maybe raise the high pass filter's cutoff point on that about 10% (no more, or it will lose it's richness).
Also, try increasing the attack time on your drum compression (if you're using it). It seems that the kick is lacking transients in the attack phase.
I'd roll off a touch of the bottom end on some of your harmonic elements. The drums seem EQ'd pretty well (I like my snares sharper, but that's just personal preference). I think that the undulating low sound is competing with the arpegiated bassline for "low space". I would maybe raise the high pass filter's cutoff point on that about 10% (no more, or it will lose it's richness).
You might like this chilleed breaks number i did...M. Bréqs wrote:Very nice. I like the composition a lot! Very chill, with just a touch of darkness. I think the drums could use a little more variation between the long loops, but that's just me.
Also, try increasing the attack time on your drum compression (if you're using it). It seems that the kick is lacking transients in the attack phase.
I'd roll off a touch of the bottom end on some of your harmonic elements. The drums seem EQ'd pretty well (I like my snares sharper, but that's just personal preference). I think that the undulating low sound is competing with the arpegiated bassline for "low space". I would maybe raise the high pass filter's cutoff point on that about 10% (no more, or it will lose it's richness).
http://stevenfoulds.co.uk/tracks/liveyourlife.mp3
would appreciate some constructive feedback on that one too!
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kekka_fuza
- Posts: 14
- Joined: Wed Jun 14, 2006 8:56 am
- Location: Portland, OR
nice job with the tracks. i would only suggest adding some change ups in the songs. break the song up more. that's my problem right now with my music.I think in your case it will be easy since you have a complete draft of the songs to work with.thanks for sharing your music. I also listened to your mix. i like it a lot. nice strong tracks.
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Hatchets McGee
- Posts: 251
- Joined: Sat Jun 17, 2006 12:23 pm
first seconds of the tune and i'm really feeling the breakbteat. drumwork is ace. i agree the track could use a bit more variation in the drum track. a break here, a filter sweep there, a drop somewhere else. i feel the drums loop for too long.
the drop is somwhat anticlimax if you ask me. i would've expected more power, something unpredictable. get a nasty bassline in there anbd you've got a killer track.
this gets a 8/10 from me.
bravos
the drop is somwhat anticlimax if you ask me. i would've expected more power, something unpredictable. get a nasty bassline in there anbd you've got a killer track.
this gets a 8/10 from me.
bravos

