Recently went through the live 3 Monthly tips and Tricks Tutorial "The Mad Professors Groovebox" ie Sequencing a new beat with a single drum hit from a loop and found that at the end of each 1/6th note in my sequence a clear pop or click was heard.
Now I know there have been many postings on clicks pops etc but none with a solution. I don't know if this is down to my system, my live 3 setup or the loop. I tried experimenting by getting my single hit from a different loop and changing my buffer and live settings but no joy.
Is it the fault of my Soundcard (see below)?
Is the only solution an external audio editor to fiddle about with the wave?
My system is: P4 2.4GHz
60G Hard Drive
Win XP Pro
Terratec DMX 6Fire Soundcard
ASUS P4PE Motherboard[/b]
Any Help would be much appreciated
END OF LOOP POPS !!
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guvnorbeats
- Posts: 86
- Joined: Sun Nov 03, 2002 3:48 pm
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Hey Jimmy,
The problem is definitely related to zero crossings (how you have the sample framed) and the type of sample that you are using. Not your fault at all! And I don’t think it is your soundcard, though if your system is strained you may create some different kind of audio pops. Because my tutorials are a set length it is tough to cover everything. So here is the addendum.
First let’s make sure it is not the soundcard. To do this, use my example exactly as described in the tutorial (by altering the included Live demo file). Then if you have no pops, and only have pops with your other samples, we have eliminated your card as the problem. Now try chopping up a simple drum beat (without a lot of cymbal sustaining or other background noise which can cause more clicks/pops). Cool so far? ok now try cutting up a more complex or even rhythm-less sample, to see what happens. If you get a pop, try drawing a very small volume fade-in AND/OR fade-out at the beginning and end of the sample (respectively). This effectively zeros out your sample and usually eliminates the pops. It can also take a little of the intensity (attack) out of the sound. But I have found that through practice I have gotten much better at this. I should add that my personal preference is to not draw a curve unless I have to, and that simply zooming in on the sample (as described by Borg above) to make sure that you are not starting the sample while is above or below the x-axis.
Let me know if this makes sense.
All my best,
[email protected]
The problem is definitely related to zero crossings (how you have the sample framed) and the type of sample that you are using. Not your fault at all! And I don’t think it is your soundcard, though if your system is strained you may create some different kind of audio pops. Because my tutorials are a set length it is tough to cover everything. So here is the addendum.
First let’s make sure it is not the soundcard. To do this, use my example exactly as described in the tutorial (by altering the included Live demo file). Then if you have no pops, and only have pops with your other samples, we have eliminated your card as the problem. Now try chopping up a simple drum beat (without a lot of cymbal sustaining or other background noise which can cause more clicks/pops). Cool so far? ok now try cutting up a more complex or even rhythm-less sample, to see what happens. If you get a pop, try drawing a very small volume fade-in AND/OR fade-out at the beginning and end of the sample (respectively). This effectively zeros out your sample and usually eliminates the pops. It can also take a little of the intensity (attack) out of the sound. But I have found that through practice I have gotten much better at this. I should add that my personal preference is to not draw a curve unless I have to, and that simply zooming in on the sample (as described by Borg above) to make sure that you are not starting the sample while is above or below the x-axis.
Let me know if this makes sense.
All my best,
[email protected]