WirelessPocketPC MIDI Controller Ended

Discuss music production with Ableton Live.
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apalomba
Posts: 163
Joined: Tue Nov 23, 2004 5:33 pm

Post by apalomba » Mon Oct 23, 2006 4:08 pm

Hey gafferuk, I would be interested in helping test this as well.
I would like to use it with Max/MSP. If you went the Wifi route,
would I need to get a Wifi router so that it would talk to my computer?
It would be nice to be able to have a physical connection to the host
computer as a back up, that way I would not need to buy any extra
hardware. This could be on sexy little controller!

zappen
Posts: 345
Joined: Sat Jul 16, 2005 1:42 am

Post by zappen » Mon Oct 23, 2006 4:37 pm

apalomba wrote:would I need to get a Wifi router so that it would talk to my computer?
any usb, pcmcia, Wlan adapter should do the job

gafferuk
Posts: 373
Joined: Tue Jul 11, 2006 3:26 pm
Location: Bristol, England

Post by gafferuk » Mon Oct 23, 2006 4:52 pm

apalomba wrote:Hey gafferuk, I would be interested in helping test this as well.
I would like to use it with Max/MSP. If you went the Wifi route,
would I need to get a Wifi router so that it would talk to my computer?
It would be nice to be able to have a physical connection to the host
computer as a back up, that way I would not need to buy any extra
hardware. This could be on sexy little controller!
With a pocketPC you get a lead that comes with it, that will work fine as a backup.

And yea, any old usb,pcmcia or WIFI network card will do, you don't need an expensive adaptor cus WIFI on PocketPC is 11Meg a second. You can get 100 Meg a second cards but why waste your money?

Average WIFI Network card is $30. :)

Did you know my app should also work over internet, Can't imagine much use for internet but you never know.

zappen
Posts: 345
Joined: Sat Jul 16, 2005 1:42 am

Post by zappen » Mon Oct 23, 2006 4:58 pm

and indeed the pocket pc must have wifi , nowdays there are also wificards that fit into the pocketpc's sd and micro/minisd slots(if you r doesn't have it built-in)

anyway gafferuk, should not be good to give it a briefly test on a real device, just to check the real performance and the functionality? and to avoid problems that you could not be aware of? just wondering...
Last edited by zappen on Mon Oct 23, 2006 5:01 pm, edited 1 time in total.

gafferuk
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Location: Bristol, England

Post by gafferuk » Mon Oct 23, 2006 5:00 pm

zappen wrote:and indeed the pocket pc must have wifi , nowdays there are also wificards that fit into the pocketpc's sd and micro/minisd slots(if you r doesn't have it built-in)
Great point. But also if you don't need WIFI you can always use the lead.

gafferuk
Posts: 373
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Location: Bristol, England

Post by gafferuk » Mon Oct 23, 2006 5:15 pm

zappen wrote: anyway gafferuk, should not be good to give it a briefly test on a real device, just to check the real performance and the functionality? and to avoid problems that you could not be aware of? just wondering...
I wish i had a real device, am saving up should only be a few weeks.

I have my pocketPC emulator talking to my receiving application and I have my receiving application talking to ableton, just have to join it all up and im ready for an apha test. :)

I imagine I will release 2 versions, one for free which has about a 17 controls on it so people can test it and a Pro version with all the 1400+ controls.

gafferuk
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Location: Bristol, England

Post by gafferuk » Mon Oct 23, 2006 11:20 pm

[old image removed]

Right, just done an alpha test, I filled ableton with tracks and had ableton running at 70%.
Using PocketPC, adjusting sider, ableton did not stutter, my PC application used a mere 1% proccessor power.
The latancy was near realtime, just same as with my hardware controller.
Looks like i'm on to a winner! :D

I can only imagine now possibly one problem and that side is on the PocketPC, I have over 1400 controls and each time ableton sends out a midi message, the pocketPC has to go througth all 1400+ controls and set there vaues if needed. I'm just hopeing PocketPC's are fast enougth, they should be as you can play 3d games on them nowdays and they require lots of juice.

All in all im :D
Last edited by gafferuk on Wed Nov 01, 2006 6:38 pm, edited 1 time in total.

treysmith
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Post by treysmith » Tue Oct 24, 2006 1:45 am

Very cool... if you get this working I'll buy a pocket pc for this app.

gafferuk
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Location: Bristol, England

Post by gafferuk » Tue Oct 24, 2006 1:49 am

treysmith wrote:Very cool... if you get this working I'll buy a pocket pc for this app.
Thanks, that's very encouraging :D

womoma
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Post by womoma » Tue Oct 24, 2006 3:00 am

pretty chuffing cool

vexkon
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Joined: Wed May 18, 2005 6:32 pm

Post by vexkon » Tue Oct 24, 2006 11:57 am

yippee zero latency you say?

please put me on the beta team gafferuk, I have a Dell axim x51v & a Asus n50 to test it with.

gafferuk
Posts: 373
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Location: Bristol, England

Post by gafferuk » Mon Oct 30, 2006 1:27 pm

Heres some latest screenshots:
[old image removed]

I have it working nicely, i have over 1200 contriols maped nicely.

I should be able to bring a beta version out in few weeks.
Last edited by gafferuk on Wed Nov 01, 2006 6:38 pm, edited 1 time in total.

style_riser
Posts: 30
Joined: Sat Oct 21, 2006 11:02 pm

Post by style_riser » Mon Oct 30, 2006 4:58 pm

I was thinking about getting as fader port:
http://www.sweetwater.com/store/detail/FaderPort
but i think your app your building is far better.
I think it would work great alongside my 2 faderfoxes. Keep up the good work, count me in for a beta test.

onyx
Posts: 21
Joined: Mon Oct 16, 2006 6:06 pm

Post by onyx » Mon Oct 30, 2006 7:23 pm

i'm definitely in for a beta test cycle. i will test it out on the crowd at backlit lounge.

holla,

onyx

www.myspace.com/backlitloungesf

DIgiDennis
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Location: DK - 1659

Post by DIgiDennis » Mon Oct 30, 2006 7:43 pm

are you sure its neccessary to loop all 1400 values each cycle?
i think an accepted latency is ~1ms and above as well on hardware controllers. So maybe you could shift them and poll maybe 350 each cycle or even less.

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