mm
in addition to CENTS shifting in IMPULSE, how about being able to select a RANGE on the dial (be able to drag twice from the center detente) to define a note/pitch range that works in concert with the RANDOM % percentage.
then you could pick a snare drum sample, have velocity effect amount of stretching (or START point would be cool too!), and set a range of 20cents over which RANDOM operates, rather than just setting the pitch of the sample and random choosing over 4 whole octaves which pitch to play as it does now.
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and YES, it would be killer to be able to route audio (not just clips but monitored audio input) to simpler and sampler -- i'm not the only one that requested this long ago (and we even suggested audio input for OPERATOR--- yay, now a sorta wavetable sampler/synthesizer that makes OPERATOR a much more flexible and attractive tool).
And, after playing with Operator today, I think it would be just fantastic to be able to route audio OUT of the final Oscillator output and into individual tracks (ala Impulse)-- most synthesis algorithms are summed to output from Osc A (as modulated by D,C and B) but in the case of full-parallel synthesis, it would be awesome to tap Osc's A,B,C and D into individual tracks for individual FX processing (etc,etc, A & C, or A&B depending on which synthesis algorithm you're using).
so with only one Operator instance, you could be outputting 4 individual tracks with their own groovy Racks ---- more bang for the buck
peace
