Layering kick drums

Discuss music production with Ableton Live.
Lo-Fi Massahkah
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Post by Lo-Fi Massahkah » Wed Mar 07, 2007 9:38 pm

I'm constantly reading in mags about how layering up samples of kicks
What if your sampled kick allready is a mix of several layered other samples...? :wink: :wink: :wink:

It's not rocket science. Listen to what sounds good. Often it is about (as Machinate says) combining a snappy attack with a good boom... Or a slow, soft attack with delicious vinyl cracks. Or... whatever... :D

-M

Nogi
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Post by Nogi » Wed Mar 07, 2007 11:17 pm

Tone Deft wrote:
Nogi wrote:
halfadder wrote: why?
It produces too many artifacts when you are doing sound design. Working with unmolested audio will make the results more predictable. Drop the same 909 kick drum sample into an audio track and into IMPULSE. A/B them. You will realize how much work you just made for yourself.
uh-oh. 3... 2... 1...
Ominous, but I'm not following the meaning. For clarity then: I would love to be able to drop the same sample into an audio track, SIMPLER and IMPULSE, hit play and have the same result. There are many reasons - by design as I understand it - why this isn't the case. This isn't a statement of fidelity but of utility and scope. They are tools which have their appropriate uses. I isolate the influence of those tools in this case by working directly with audio. As implied, none of this will have more impact on society than 70's pop culture so I accept the divergence of the topic as inevitable.

(BTW, did I see Adonis at Easystreet/Queen Anne a couple days ago with vinyl underarm? Maybe not.)

sineman
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Post by sineman » Wed Mar 07, 2007 11:48 pm

ok, not quite sure where the incest thread came from but back to impulse. I tried dropping one of Live's own kick samples on to an audio track and when I put a volume envelope on it and looped it I did indeed get a nasty high frequency artefact which I couldn't eq out. However when I popped the same sample into impulse and layered it with another kick in another impulse, and just adjusted the pitch and decay time rather than an envelope it worked a treat.

What's going on there then?
Macbook Pro 2.16, OSX 10.4.11
Live 6, Logic 7.2.

IanBuzz
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Post by IanBuzz » Thu Mar 08, 2007 12:21 am

Well if you want to get a nice kick i would say use more then one audio track not more then one midi track... the reason being is that you can see the attack on an audio track.. then shorten it or edit it to hit at the same time as the other kick. (or render to midi tracks to audio) Other books talk about leaving the begining of the sample above the zero corssing line to make a click like sound that later in the mix you wont here - makes for some more punch! Hope some of this has been helpful!

-Ian

sineman
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Location: UK

Post by sineman » Thu Mar 08, 2007 10:11 am

Thanks alot, all useful stuff!
Macbook Pro 2.16, OSX 10.4.11
Live 6, Logic 7.2.

reddvinylene
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Re:

Post by reddvinylene » Mon Aug 24, 2009 1:28 pm


sabiwa
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Re: Layering kick drums

Post by sabiwa » Mon Aug 24, 2009 3:34 pm

First step----Forget all about kick drums, bass drums, etc. Re-learn concept "sound"

Second step----Find similar but natural sounds from your surroundings. Go out, play video games, watch movies. Try to pick all sort of
low frequency sounds which resemblance "a kick drum". Purpose is to learn hear analytically. Low frequency drum hit can be
many things.

Third step----Buy or dl sound effect library with all the natural sounds you hear everyday. Pick up maybe 5-10 samples which might be used
as "a kick drum". Layer these samples and try as many combinations you like. Play with volume, envelopes etc. There are many
tutorials about layering process itself.

Fourth step----By layering a different natural sounds like punches, cardboard hits, footsteps etc. you should find what you like. If you are
not completely happy with a result, ask yourself which layer is missing: "an underwater collision" as a sub layer or "a concrete hit"
as a low layer or may be "a finger snap" as a mid-low layer..etc.

Fifth step----Bring back your kick drum library. You should hear the difference now. If not, go back to second step.


Sound designers have been using layering technique for decades before it came a buzz word... :o

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