hey guys, noob booby over here with yet another question.
does anyone know how to get that dramatic orchestral sound/feel (the illusion that there's multiple instruments playing a given tune)? i'm not talking about just "shocks." i've added reverb and opened mutiple tracks playing the same violin piece, for example, but it still doesn't sound right.
any suggestions would be helpful.
getting that "orchestral" sound
getting that "orchestral" sound
"Dewey Defeats Truman"
The "same" as in exact same MIDI data? No!!
try recording the same phrase 6X for 6 different instruments/tracks. Turn off quantize
Timing differences are one of the "orchestral" sounds.
Also, pitch variation. If you have one violin sample, give it a pitch LFO... use a single-cycle ramp as the waveform, and now randomize the amount it adjusts the pitch (nothing drastic). Hopefully, now, all 6 different takes of your violin note will have different amounts of dipping/raising to the proper pitch.
Or, use a sine-wave LFO on the pitch, and randomize its depth and speed. Again, nothing drastic. Or even "random", just different between your 6 different takes.
try recording the same phrase 6X for 6 different instruments/tracks. Turn off quantize
Timing differences are one of the "orchestral" sounds.
Also, pitch variation. If you have one violin sample, give it a pitch LFO... use a single-cycle ramp as the waveform, and now randomize the amount it adjusts the pitch (nothing drastic). Hopefully, now, all 6 different takes of your violin note will have different amounts of dipping/raising to the proper pitch.
Or, use a sine-wave LFO on the pitch, and randomize its depth and speed. Again, nothing drastic. Or even "random", just different between your 6 different takes.
try it and see...
although recording 6 seperate takes will vary not only start/end times, but attack velocities as well... and a good violin smapple will tranlsate that as variances in the attack portion of the sound.
I think for bowed and vocal instruments (anything fretless probably), if you get enough people playing them, not everyone will hit the pitch right off the bat. Some will come in a little high and then sink down to the right pitch, others will be low and move up to the right pitch. Some will wander off and come back, some will lose pitch as they lose their wind... its that sort of variance I think you are after. Also, try panning all 6 slightly differently in a seteo field.
Like I said, a good smapple will already be programmed to do this. If you are programming your own, you'll have to do some tweaking by hand to get to this end.
although recording 6 seperate takes will vary not only start/end times, but attack velocities as well... and a good violin smapple will tranlsate that as variances in the attack portion of the sound.
I think for bowed and vocal instruments (anything fretless probably), if you get enough people playing them, not everyone will hit the pitch right off the bat. Some will come in a little high and then sink down to the right pitch, others will be low and move up to the right pitch. Some will wander off and come back, some will lose pitch as they lose their wind... its that sort of variance I think you are after. Also, try panning all 6 slightly differently in a seteo field.
Like I said, a good smapple will already be programmed to do this. If you are programming your own, you'll have to do some tweaking by hand to get to this end.