Getting Battery 3 to work in Live?
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continuous
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Next:Pantytec wrote:I still don't get what the hell to do. Open Ableton, then Open Battery, and then what? This is really elusive to me right now.
i'm sucking air here and i'm not getting anywhere
- Double click on a cell in Session view in the track that has Battery
- The midi editor/piano roll opens up. You'll "paint" your beats in these blocks with the Pencil tool. Or you can record them in live with a midi controller.
- Call up a kit in Battery. Look at the assigned note mappings of the cells, and scroll to that area of the piano roll. For instance, C1 (36) is usually a kick drum. Battery's kits and their note assignments vary wildly, it is not the same kit-to-kit, however some things are mostly standard, like a kick being on 36.
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Thanks for your reply. Though, this is by far the most time consuming part of the whole process, what a hinderance to creative flow, when you have to search through your Battery cells, find a number, then scroll around in the piano roll for that number and THEN start plotting..
I think it would be REALLY cool if you could use Battery's GUI as a virtual midi controller, so you could hit record on Live, and then click the drum pads on Battery's program as if it were a physical drum pad midi controller, and have the notes be placed.
but if nothing else, Battery should export its sample names into Lives piano roll and rename the notes. the pitch has nothing to do with the samples, why can't it be like when you use impulse? that is so nice!!
I think it would be REALLY cool if you could use Battery's GUI as a virtual midi controller, so you could hit record on Live, and then click the drum pads on Battery's program as if it were a physical drum pad midi controller, and have the notes be placed.
but if nothing else, Battery should export its sample names into Lives piano roll and rename the notes. the pitch has nothing to do with the samples, why can't it be like when you use impulse? that is so nice!!
Apparently Battery used to do this, and sometime during B2 the function got lost and they've never put it back. I too would love to see Battery have this.Darkecho wrote: but if nothing else, Battery should export its sample names into Lives piano roll and rename the notes. the pitch has nothing to do with the samples, why can't it be like when you use impulse? that is so nice!!
However, it's not just a Battery thang; most drum programs don't send the names to the piano rolls! This is why many sequencers have what are called "drum maps", which basically let you put the names in yourself, and then save it (many hosts come with pre-configured ones as well for the major drum programs). But alas, Live doesn't have this. Still, with Battery's cell mapping being so different between kits (as well as the sheer number of cells being used), you would probably have to create a bunch of different maps for your favorite kits.
Purrrfect Audio PC by Jim Roseberry
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
There is a way to make a midi note namer using a rack, but I'm not sure exactly how...or maybe it only works with Impulse, but in any octave, I can't remember.Darkecho wrote:does anyone know of a third party program that can do this? I really am finding it difficult to program the drums with Battery when I dont know what note corresponds to what pad.
In Reaper, one of the users made a midi note namer plug, I'm actually about to check it out right now! But it's limited to Reaper, and also it's "static" like a drum map, IOW it won't change automatically to name whatever sample you are using. Rather, you just name the pitches themselves of the piano roll...still, it's something. It certainly does make the workflow nicer!
Purrrfect Audio PC by Jim Roseberry
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
This is possible in Live 6, it may seem like to much effort, but if you want your drum maps, you gotta do it.
Simplest way to do it is any Midi effect into any empty Midi track or the furthest left on your instrument/effect rack.

Turn it into a rack (control/cammand + G), then delete the Midi Effect leaving the chain. Rename the chain to the name of the first drum hit in your kit, then edit the key range to same as the drumhits' note.

Choose 'Show names in Midi Editor' by right clicking on the chains name.

Then open or create a Midi clip and click on 'Fold' revealing your custom drum map.

Rinse and repeat for each note (copy the chain by control/alt + drag to the empty area below the chain), then save the rack.
Not automatic, but much more flexable and once you set it up it's done. And as mentioned before, you can also use and edit the Covert Ops 'Midi note namer' found in this Impulse rack here
Simplest way to do it is any Midi effect into any empty Midi track or the furthest left on your instrument/effect rack.

Turn it into a rack (control/cammand + G), then delete the Midi Effect leaving the chain. Rename the chain to the name of the first drum hit in your kit, then edit the key range to same as the drumhits' note.

Choose 'Show names in Midi Editor' by right clicking on the chains name.

Then open or create a Midi clip and click on 'Fold' revealing your custom drum map.

Rinse and repeat for each note (copy the chain by control/alt + drag to the empty area below the chain), then save the rack.
Not automatic, but much more flexable and once you set it up it's done. And as mentioned before, you can also use and edit the Covert Ops 'Midi note namer' found in this Impulse rack here
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thelocalhost
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1. You can't preview *.cl3 files within the battery browserDarkecho wrote:what if I just open battery as a "previewer" of its sounds, and once I have the sounds I like, i just import the wav/aiffs to impulse? does impulse alter the sounds or anything? I think that might be one workaround.
2. You don't have access to the 'raw' battery audio files (i.e., the wav, or aiff). Battery3 uses a proprietary *cl3 format.
So I am not sure what you're talking about
That's not true, the wavs are there for you to use as you want!You don't have access to the 'raw' battery audio files (i.e., the wav, or aiff). Battery3 uses a proprietary *cl3 format.
When I uninstalled B3 a couple months ago, I went through the kits and found about 20 or so which had good useable sounds and weren't multi-velocity layered, and made my own folder of "Battery Kits" which I put in my Samples folder.
Now I have re-installed B3, but without the library so I can just use my samples with it.
Purrrfect Audio PC by Jim Roseberry
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
Thanks for that! I knew it could be done...I'll have to copy and save this for future reference.onslaught wrote:This is possible in Live 6, it may seem like to much effort, but if you want your drum maps, you gotta do it....
Purrrfect Audio PC by Jim Roseberry
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
REAPER, Live, Sound Forge
Edirol UA-1000, Korg PadKontrol, Dynaudio BM 5A's
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thelocalhost
- Posts: 194
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My bad. I didn't realize they included them. I assumed the cl3 files was a compressed format that included the audio. The organization of the Battery lib is weird. kits are composed of cl3 files and the wav/aif files are in "Battery 3 kits" folder, but all the cl3 files are in the "Cell Library" folder.jamester wrote:That's not true, the wavs are there for you to use as you want!You don't have access to the 'raw' battery audio files (i.e., the wav, or aiff). Battery3 uses a proprietary *cl3 format.