Machinate wrote:Honestly, does it really matter? You need to make three sounds. Not rhythmically. Just sounds. The topic is the principles of sampling, not found-sound recording techniques, right?
Well I actually need more like about six (my idea was to use a pre-existing midi pattern, and ideally a familiar one like the amen break or some such) so I would need a pretty full kit. I agree that making the sounds with my mouth/my students mouths would be easier, but I guess I thought it might be a bit more fun to do it with struck objects etc. Plus I would like to tie it in with a music concrete and the idea of found-sounds and referential sampling to a minor degree anyway, so I guess that there is a little more to it than just 'the principles of sampling'.
Machinate wrote:Mind you with sample munging these days almost all sound sources can be musically meaningful. It's what happens *after* you've sampled that really matters to me.
Well as much as this tends to be my working maxim, I think that traditionally speaking (and technically speaking) this is the the wrong way to approach studio recording. The idea of 'polishing a turd' is not one that most professional studios relish, thus they go to great efforts to make sure that the original sound is a perfect as possible/need as little adjustment in the mix as possible. From a personal point of view, I enjoy 'weirder' sounds and more leftfield and experimental musics so I agree the processing in part (to me) is also more important. But it would be inappropriate, even in an informal introductory session, to teach it this way.
Thanks for the input though, this has actually helped me to think a bit more clearly about what I want to get across.
